(coun): Last access used to report last login time.

Counter-intuitive.  Report last connection time range instead.
Unfortunately, this requires a change in output format.

(coun): Report on all countries even to mortals.  This used to be
done, and was most probably changed because it gave away too much
information.  Carefully limit the information given to mortals, as
follows.  Limit last access information to whether deities or allies
are logged on right now, no longer report connection time for deities
that are not logged on.  Remove column time for mortals, rename it to
BTU for deities.  Report status, but with less detail if HIDDEN is
enabled.
This commit is contained in:
Markus Armbruster 2005-10-30 14:59:39 +00:00
parent ada0ed8e61
commit 4c06f31f16
3 changed files with 68 additions and 46 deletions

View file

@ -4,15 +4,30 @@
.SY "country <NATS>"
The country command displays status of the countries you specify.
.s1
Unless you are a deity, the country command will report only on
deity countries.
.EX country *
.NF
Sat Oct 15 20:54:30 2005
# last access status name
0 Now logged on DEITY POGO
1 Now logged on Active Khazad'ur
2 Unknown Active Spectre
3 Unknown Sanctuary 3
4 Unknown Sanctuary 4
5 Unknown Visitor visitor
.FI
.s1
Deities get more information:
.s1
.EX country *
.NF
Thu Jan 21 07:14:12 1993
# last access time status country name
0 Now logged on [512] DEITY The_Scum
1 Wed Jan 20 23:07 [512] Active Khazad'ur
2 Thu Jan 21 07:00 [511] Active Spectre
Sat Oct 15 20:54:30 2005
# last access BTU status name
0 Now logged on 640 DEITY POGO
1 Now logged on 480 Active Khazad'ur
2 Sat Oct 15 17:56 - Sat Oct 15 18:11 638 Active Spectre
3 Never logged on 640 Sanctuary 3
4 Never logged on 640 Sanctuary 4
5 Sat Oct 15 20:08 - ? 640 Visitor visitor
.FI
.s1
.SA "players, Communication, Playing"

View file

@ -5,11 +5,12 @@
The following commands are restricted when the HIDDEN option is
in play:
.NF
power: Displays your own power only; other nations never show up.
report: Reports on contacted countries only, and no status.
relations: Reports on contacted countries only.
newspaper: Reports on contacted countries only, except for headlines.
accept: Will only display contacted countries.
country: Discloses less detailed status of active countries.
newspaper: Reports on contacted countries only, except for headlines.
power: Displays your own power only; other nations never show up.
relations: Reports on contacted countries only.
report: Reports on contacted countries only, and no status.
.FI
.s1
Commands to interact with other countries, like telegram, work only
@ -35,5 +36,5 @@ If the LOSE_CONTACT option is in play, contact is lost after three
update of no contact. Contact can be maintained by the same methods described
above. It's important to note, however, that contact is retained by RECEIVING
a telegram, not sending one.
.s1
.SA "Options, Server"

View file

@ -41,52 +41,57 @@
#include <fcntl.h>
#include <ctype.h>
#include "commands.h"
#include "optlist.h"
static void coun_header(void);
static void coun_list(natid cn, struct natstr *natp);
static void coun_list(struct natstr *natp);
int
coun(void)
{
struct nstr_item ni;
struct natstr nat;
int first;
if (!snxtitem(&ni, EF_NATION, player->argp[1]))
return RET_SYN;
first = 1;
prdate();
pr(" # last access %sstatus country name\n",
player->god ? "BTU " : "");
while (nxtitem(&ni, &nat)) {
if ((nat.nat_stat & STAT_INUSE) == 0)
continue;
if (((nat.nat_stat & GOD) != GOD) && !player->god)
continue;
if (first) {
coun_header();
first = 0;
}
coun_list((natid)ni.cur, &nat);
coun_list(&nat);
}
return RET_OK;
}
static void
coun_header(void)
coun_list(struct natstr *natp)
{
prdate();
pr(" # last access time\tstatus\t\t country name\n");
}
static void
coun_list(natid cn, struct natstr *natp)
{
s_char *status;
char *status;
struct sctstr sect;
natid cn = natp->nat_cnum;
if (getplayer(cn))
pr("%3d %-16.16s [%d]", cn, " Now logged on", natp->nat_btu);
else
pr("%3d %-16.16s [%d]", cn, ctime(&natp->nat_last_login),
natp->nat_btu);
pr("%3d ", cn);
if (getplayer(cn)
&& (player->god
|| (natp->nat_stat & STAT_GOD)
|| cn == player->cnum || getrel(natp, player->cnum) == ALLIED))
pr(" Now logged on ");
else if (player->god) {
if (natp->nat_last_login == 0)
pr(" Never logged on ");
else {
pr("%.16s - ", ctime(&natp->nat_last_login));
pr("%-16.16s",
natp->nat_last_login <= natp->nat_last_logout
? ctime(&natp->nat_last_logout) : "?");
}
} else
pr(" Unknown ");
if (player->god)
pr(" %4d", natp->nat_btu);
if (natp->nat_stat & STAT_GOD)
status = "DEITY";
@ -95,16 +100,17 @@ coun_list(natid cn, struct natstr *natp)
else if (natp->nat_stat & STAT_SANCT)
status = "Sanctuary";
else if (natp->nat_stat & STAT_NORM) {
getsect(natp->nat_xcap, natp->nat_ycap, &sect);
if (sect.sct_own != cn ||
(sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT))
status = "In flux";
else if (natp->nat_money < 0)
status = "Broke";
else
status = "Active";
status = "Active";
if (!opt_HIDDEN || player->god) {
getsect(natp->nat_xcap, natp->nat_ycap, &sect);
if (sect.sct_own != cn ||
(sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT))
status = "In flux";
else if (natp->nat_money < 0)
status = "Broke";
}
} else {
status = "Visitor";
}
pr("\t%-9.9s\t %s\n", status, natp->nat_cnam);
pr(" %-9.9s %s\n", status, natp->nat_cnam);
}