(qorde): Output messed up for ships with sail path. Fix and

simplify.  Remove inappropriate ship sanity check, should be done
elsewhere, and differently.
This commit is contained in:
Markus Armbruster 2005-07-31 16:19:03 +00:00
parent 591c82bf7c
commit 4c37776458

View file

@ -373,13 +373,10 @@ qorde(void)
while (nxtitem(&nb, (&ship))) {
if (!player->owner || ship.shp_own == 0)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n", ship.shp_type, nb.cur);
if (!(ship.shp_autonav & AN_AUTONAV)
&& (!opt_SAIL || !ship.shp_path[0]))
continue;
}
if ((ship.shp_autonav & AN_AUTONAV) ||
(ship.shp_path[0] && opt_SAIL)) {
if (!nships) { /* 1st ship, print banner */
if (player->god)
pr("own ");
@ -391,9 +388,8 @@ qorde(void)
pr("%3d ", ship.shp_own);
pr("%4d", nb.cur);
pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
}
if (ship.shp_autonav & AN_AUTONAV) {
if (ship.shp_autonav & AN_AUTONAV) {
pr(" [");
for (i = 0; i < TMAX; i++)
prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
@ -404,19 +400,15 @@ qorde(void)
if (ship.shp_autonav & AN_SCUTTLE)
pr(" scuttling");
pr("\n");
}
} else
pr("has a sail path\n");
if (opt_SHIPNAMES) {
if ((ship.shp_autonav & AN_AUTONAV) ||
(ship.shp_path[0] && opt_SAIL)) {
if (ship.shp_name[0] != 0) {
if (opt_SHIPNAMES && ship.shp_name[0] != 0) {
if (player->god)
pr(" ");
pr(" %s\n", ship.shp_name);
}
}
}
}
if (!nships) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);