diff --git a/info/break.t b/info/break.t index c2340602..a4012316 100644 --- a/info/break.t +++ b/info/break.t @@ -8,7 +8,8 @@ They also can't be attacked. .s1 Break removes the sanctuary protection from your country and forces your people to work for a living. -Sanctuaries become capitals if they are 100% efficient, else highways. +Sanctuaries become capitals, unless the deity set up a different new +designation. You can't do any country development commands until you break out of sanctuary. .s1 diff --git a/src/lib/subs/bsanct.c b/src/lib/subs/bsanct.c index 70753d7a..6f435e8f 100644 --- a/src/lib/subs/bsanct.c +++ b/src/lib/subs/bsanct.c @@ -57,13 +57,9 @@ bsanct(void) continue; pr("%s is no longer a sanctuary.\n", xyas(s.sct_x, s.sct_y, player->cnum)); - if (s.sct_effic == 100) { - s.sct_type = SCT_CAPIT; + if (s.sct_newtype == SCT_SANCT) s.sct_newtype = SCT_CAPIT; - } else { - s.sct_type = SCT_HIWAY; - s.sct_newtype = SCT_HIWAY; - } + s.sct_type = s.sct_newtype; game_tick_to_now(&s.sct_access); (void)putsect(&s); count++;