Clarify how perform_mission() uses missiles
Interdiction of ships and land units with missiles happens elsewhere. Oops when perform_mission() strays on that turf.
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1 changed files with 10 additions and 2 deletions
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@ -548,13 +548,21 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
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}
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}
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}
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}
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/*
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* Missiles, except for interdiction of ships or land units,
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* because that happens elsewhere, in shp_missile_interdiction()
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* and lnd_missile_interdiction().
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*/
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air_dam = 0;
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air_dam = 0;
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for (qp = missiles.q_back; qp != &missiles; qp = newqp) {
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for (qp = missiles.q_back; qp != &missiles; qp = newqp) {
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newqp = qp->q_back;
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newqp = qp->q_back;
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plp = (struct plist *)qp;
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plp = (struct plist *)qp;
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if (air_dam < 100 && mission_pln_equip(plp, NULL, 'p') >= 0) {
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if (air_dam < 100
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if (msl_hit(&plp->plane, hardtarget, EF_SECTOR,
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&& !CANT_HAPPEN(hardtarget != SECT_HARDTARGET
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|| (plp->pcp->pl_flags & P_MAR))
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&& mission_pln_equip(plp, NULL, 'p') >= 0) {
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if (msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
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N_SCT_MISS, N_SCT_SMISS,
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N_SCT_MISS, N_SCT_SMISS,
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"sector", x, y, victim)) {
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"sector", x, y, victim)) {
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dam2 = pln_damage(&plp->plane, 'p', 1);
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dam2 = pln_damage(&plp->plane, 'p', 1);
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