Remove disabled command cede
It misuses snxtsct() and snxtitem() to find out whether the first
argument looks like sectors or like ships, which doesn't work with a
bad conditional argument.
Not worth fixing now; it's been disabled since 4.0.1, and broken at
least since commit 2fc1e74a
(v4.3.0) broke its sector/ship
disambiguation via third argument.
This commit is contained in:
parent
16daa4007c
commit
4dfb84086a
4 changed files with 3 additions and 383 deletions
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@ -94,7 +94,6 @@ int buil(void);
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int buy(void);
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int capi(void);
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int carg(void);
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int cede(void);
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int cens(void);
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int chan(void);
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int coas(void);
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@ -48,9 +48,8 @@ When you accept a country as a trustworthy trading partner, then you
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establish friendly relations towards them. This allows them to sail
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ships into your harbours, load and unload goods, and have their
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ships repaired there. You are allowed to "tend" and "follow" friendly
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ships. You are allowed to cede sectors to a friendly
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nation, and may send them "flash" messages (see info flash). You will
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be warned, however, if they overfly
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ships. You may send "flash" messages (see info flash) to friendly nations.
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You will be warned, however, if they overfly
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your territory. And if they do it enough times, your diplomatic
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relations towards them will be automatically downgraded. You may
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"spy" on a friendly nation with no consequences.
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@ -1,375 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* cede.c: Give a sector to a neighbor
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*
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* Known contributors to this file:
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* Dave Pare
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* Thomas Ruschak
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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#include "lost.h"
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#include "nuke.h"
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#include "path.h"
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#include "plane.h"
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#include "ship.h"
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static int has_units_with_mob(coord, coord, natid);
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static void cede_hdr(void);
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static int cede_sect(struct nstr_sect *, natid);
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static int cede_ship(struct nstr_item *, natid);
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static void grab_sect(struct sctstr *, natid);
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static void grab_ship(struct shpstr *, natid);
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int
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cede(void)
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{
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static int sct_or_shp[] = { EF_SECTOR, EF_SHIP, EF_BAD };
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natid to;
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int n;
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int is_sector = 0, is_ship = 0;
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char *p;
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struct nstr_sect ns;
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struct nstr_item ni;
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struct natstr *natp;
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char buf[1024];
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p = getstarg(player->argp[1], "Cede what? ", buf);
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if (!p || !*p)
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return RET_SYN;
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if (snxtsct(&ns, p))
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is_sector = 1;
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if (snxtitem(&ni, EF_SHIP, p, NULL))
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is_ship = 1;
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if (!is_sector && !is_ship)
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return RET_SYN;
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if ((n = natarg(player->argp[2], "to which country? ")) < 0)
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return RET_SYN;
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if (is_sector && is_ship) {
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int type;
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p = getstarg(player->argp[3], "Cede sectors or ships (se, sh)? ",
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buf);
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if (!p)
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return RET_FAIL;
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if (strlen(p) > 4)
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p[2] = 0;
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type = ef_byname_from(p, sct_or_shp);
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if (type < 0) {
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pr("Please type 'se' or 'sh'!\n");
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return RET_FAIL;
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}
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}
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if (n == player->cnum) {
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pr("Giving something to yourself?\n");
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return RET_FAIL;
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}
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natp = getnatp(n);
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if (natp->nat_stat != STAT_ACTIVE) {
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pr("You can only give to normal countries...\n");
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return RET_FAIL;
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}
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if (relations_with(n, player->cnum) < FRIENDLY) {
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pr("You can only cede to a country that is friendly towards you...\n");
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return RET_FAIL;
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}
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to = n;
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if (is_sector)
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return cede_sect(&ns, to);
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else
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return cede_ship(&ni, to);
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}
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static int
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cede_sect(struct nstr_sect *ns, natid to)
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{
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struct sctstr sect, osect;
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int nsect;
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int n, bad;
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int off_x, off_y;
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struct nstr_item ni;
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struct shpstr ship;
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prdate();
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nsect = 0;
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while (nxtsct(ns, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_mobil == 0) {
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pr("%s has no mobility and cannot be ceded\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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bad = 1;
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for (n = 1; n <= 6; n++) { /* Directions */
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off_x = sect.sct_x + diroff[n][0];
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off_y = sect.sct_y + diroff[n][1];
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if (!getsect(off_x, off_y, &osect))
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continue;
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if ((osect.sct_own == to) && (osect.sct_mobil))
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bad = 0;
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if ((osect.sct_own == to) &&
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has_units_with_mob(osect.sct_x, osect.sct_y, to))
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bad = 0;
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}
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, &ship)) {
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if ((ship.shp_own == to) &&
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((ship.shp_x == sect.sct_x) && (ship.shp_y == sect.sct_y)))
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bad = 0;
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}
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if (bad) {
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pr("%s has no sector with mobility adjacent to or ship in %s!\n",
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cname(to), xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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if (nsect++ == 0)
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cede_hdr();
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grab_sect(§, to);
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putsect(§);
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pr(" %s %d%% ceded\n", xyas(sect.sct_x, sect.sct_y, player->cnum),
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(int)sect.sct_effic);
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wu(0, to, "%s ceded to you by %s\n",
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xyas(sect.sct_x, sect.sct_y, to), cname(player->cnum));
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}
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pr("%d sector%s\n", nsect, splur(nsect));
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return RET_OK;
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}
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static int
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has_units_with_mob(coord x, coord y, natid cn)
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{
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, x, y);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own != cn)
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continue;
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if (land.lnd_mobil > 0)
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return 1;
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}
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return 0;
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}
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static void
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cede_hdr(void)
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{
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if (player->god)
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pr("own ");
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pr(" sect eff\n");
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}
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static void
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grab_sect(struct sctstr *sp, natid to)
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{
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struct plnstr *pp;
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struct lndstr *lp;
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struct nukstr *np;
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struct nstr_item ni;
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struct plnstr p;
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struct lndstr l;
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struct nukstr nuk;
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/* Wipe all the distribution info */
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memset(sp->sct_dist, 0, sizeof(sp->sct_dist));
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memset(sp->sct_del, 0, sizeof(sp->sct_del));
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sp->sct_dist_x = sp->sct_x;
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sp->sct_dist_y = sp->sct_y;
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pp = &p;
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snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
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while (nxtitem(&ni, pp)) {
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if (pp->pln_own == 0)
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continue;
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if (pp->pln_ship >= 0)
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continue;
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if (pp->pln_own != player->cnum)
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continue;
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if (pp->pln_flags & PLN_LAUNCHED)
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continue;
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wu(0, to, "\t%s ceded to you by %s\n",
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prplane(pp), cname(player->cnum));
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pp->pln_own = to;
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pp->pln_mobil = 0;
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pp->pln_mission = 0;
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putplane(pp->pln_uid, pp);
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}
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np = &nuk;
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snxtitem_xy(&ni, EF_NUKE, sp->sct_x, sp->sct_y);
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while (nxtitem(&ni, np)) {
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if (np->nuk_own == 0)
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continue;
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wu(0, to, "\t%s ceded to you by %s\n",
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prnuke(np), cname(player->cnum));
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np->nuk_own = to;
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putnuke(ni.cur, np);
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}
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lp = &l;
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (nxtitem(&ni, lp)) {
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if (lp->lnd_own == 0)
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continue;
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if (lp->lnd_ship == 0)
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continue;
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if (lp->lnd_own != player->cnum)
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continue;
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wu(0, to, "\t%s ceded to you by %s\n",
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prland(lp), cname(player->cnum));
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lp->lnd_own = to;
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lp->lnd_mobil = 0;
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lp->lnd_mission = 0;
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putland(ni.cur, lp);
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}
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sp->sct_avail = 0;
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if (sp->sct_oldown == to) {
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sp->sct_che = 0; /* FIXME where do these guys go? */
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sp->sct_che_target = 0;
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sp->sct_loyal = 0;
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}
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if (sp->sct_oldown == to)
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sp->sct_loyal = 0;
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else /* people don't like being given away */
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sp->sct_loyal = 50;
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sp->sct_dist_x = sp->sct_x;
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sp->sct_dist_y = sp->sct_y;
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if (sp->sct_oldown == sp->sct_own)
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sp->sct_oldown = to;
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sp->sct_own = to;
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sp->sct_mobil = 0;
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}
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static int
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cede_ship(struct nstr_item *ni, natid to)
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{
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struct shpstr ship;
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struct shpstr tship;
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struct sctstr sect;
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struct nstr_item tni;
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int nships = 0;
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int bad = 0;
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while (nxtitem(ni, &ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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bad = 1;
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snxtitem_xy(&tni, EF_SHIP, ship.shp_x, ship.shp_y);
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while (nxtitem(&tni, &tship) && bad)
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if (tship.shp_own == to)
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bad = 0;
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getsect(ship.shp_x, ship.shp_y, §);
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if (bad && (sect.sct_own != to)) {
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pr("%s isn't in a %s sector, and is not with a %s ship!\n",
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prship(&ship), cname(to), cname(to));
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continue;
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}
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grab_ship(&ship, to);
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putship(ship.shp_uid, &ship);
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nships++;
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wu(0, to, "%s ceded to you by %s\n",
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prship(&ship), cname(player->cnum));
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pr("%s ceded to %s\n", prship(&ship), cname(to));
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}
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pr(" %d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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static void
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grab_ship(struct shpstr *sp, natid to)
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{
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struct plnstr *pp;
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struct lndstr *lp;
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struct nstr_item ni;
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struct plnstr p;
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struct lndstr l;
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pp = &p;
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snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
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while (nxtitem(&ni, pp)) {
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if (pp->pln_own == 0)
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continue;
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if (pp->pln_flags & PLN_LAUNCHED)
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continue;
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if (pp->pln_ship != sp->shp_uid)
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continue;
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if (pp->pln_own != player->cnum)
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continue;
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wu(0, to, "\t%s ceded to you by %s\n",
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prplane(pp), cname(player->cnum));
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pp->pln_own = to;
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pp->pln_mobil = 0;
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pp->pln_mission = 0;
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putplane(pp->pln_uid, pp);
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}
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lp = &l;
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snxtitem_xy(&ni, EF_LAND, sp->shp_x, sp->shp_y);
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while (nxtitem(&ni, lp)) {
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if (lp->lnd_own == 0)
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continue;
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if (lp->lnd_ship != sp->shp_uid)
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continue;
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if (lp->lnd_own != player->cnum)
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continue;
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wu(0, to, "\t%s ceded to you by %s\n",
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prland(lp), cname(player->cnum));
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lp->lnd_own = to;
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lp->lnd_mobil = 0;
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lp->lnd_mission = 0;
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putland(ni.cur, lp);
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}
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sp->shp_own = to;
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}
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@ -32,7 +32,7 @@
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2004-2009
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* Markus Armbruster, 2004-2011
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*/
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#include <config.h>
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@ -70,9 +70,6 @@ struct cmndstr player_coms[] = {
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{"bye", 0, quit, 0, VIS},
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{"capital <SECT>", 0, capi, C_MOD, NORM},
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{"cargo <SHIPS>", 0, carg, 0, NORM},
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#ifdef CEDE_IS_ALLOWED
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{"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
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#endif /* CEDE_IS_ALLOWED */
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{"census <SECTS>", 0, cens, 0, VIS},
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{"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
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{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
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