(lnd_mobtype): New.

(lnd_path): Use it.
(lnd_mobcost): Use it, remove last parameter.  Callers changed.  This
fixes mobility use of trains when retreating, both for retreat orders
and for failed morale checks.
(retreat_land1): Fix test for impassable terrain.  Before, trains
could retreat off rail.
(lnd_take_casualty): Test for impassable terrain.  Before, trains
could retreat off rail.
This commit is contained in:
Markus Armbruster 2006-06-13 21:07:44 +00:00
parent 2e693275f1
commit 4e7c993a62
4 changed files with 31 additions and 26 deletions

View file

@ -201,7 +201,8 @@ extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
extern int lnd_check_mines(struct emp_qelem *);
extern double lnd_pathcost(struct lndstr *, double);
extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
extern int lnd_mobtype(struct lndstr *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *);
extern char *lnd_path(int, struct lndstr *, char *);
extern int attack_val(int, struct lndstr *);

View file

@ -1038,7 +1038,8 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
switch (combat_mode) {
case A_ATTACK:
mobcost = lnd_pathcost(&land,
att_mobcost(off->own, def, MOB_MARCH));
att_mobcost(off->own, def,
lnd_mobtype(&land)));
if (land.lnd_mobil < mobcost) {
pr("%s does not have enough mobility (%d needed)\n",
prland(&land), (int)ceil(mobcost));
@ -1530,7 +1531,8 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
continue;
getsect(def->x, def->y, &dsect);
if (!BestLandPath(buf, &sect, &dsect, &pathcost, MOB_MARCH))
if (!BestLandPath(buf, &sect, &dsect, &pathcost,
lnd_mobtype(&land)))
continue;
mobcost = lnd_pathcost(&land, pathcost);
@ -2529,7 +2531,8 @@ take_move_in_mob(int combat_mode, struct llist *llp, struct combat *off,
switch (combat_mode) {
case A_ATTACK:
mobcost = lnd_pathcost(&llp->land,
att_mobcost(off->own, def, MOB_MARCH));
att_mobcost(off->own, def,
lnd_mobtype(&llp->land)));
new = llp->land.lnd_mobil - mobcost;
if (new < -127)
new = -127;

View file

@ -162,7 +162,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
int taken;
int nowhere_to_go = 0;
struct sctstr rsect;
double mobcost;
double mobcost, bmcost;
signed char orig;
int mob;
@ -227,12 +227,16 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
continue;
if (sect.sct_type == SCT_MOUNT)
continue;
mobcost = lnd_mobcost(&llp->land, &rsect);
if (mobcost < 0)
continue;
++nowned;
civs = sect.sct_item[I_CIVIL];
if (civs > biggest) {
biggest = civs;
bx = sect.sct_x;
by = sect.sct_y;
bmcost = mobcost;
}
}
if (!nowned)
@ -242,8 +246,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
llp->land.lnd_x = bx;
llp->land.lnd_y = by;
getsect(bx, by, &rsect);
mobcost = lnd_mobcost(&llp->land, &rsect, MOB_MARCH);
mob = llp->land.lnd_mobil - (int)mobcost;
mob = llp->land.lnd_mobil - (int)bmcost;
if (mob < -127)
mob = -127;
orig = llp->land.lnd_mobil;
@ -998,7 +1001,7 @@ lnd_pathcost(struct lndstr *lp, double pathcost)
effspd *= lp->lnd_effic * 0.01;
/*
* The return value must be pathcost times a factor that depends
* The return value must be PATHCOST times a factor that depends
* only on the land unit. Anything else breaks path finding. In
* particular, you can't add or enforce a minimum cost here. Do
* it in sector_mcost().
@ -1006,10 +1009,17 @@ lnd_pathcost(struct lndstr *lp, double pathcost)
return pathcost * 5.0 * speed_factor(effspd, lp->lnd_tech);
}
double
lnd_mobcost(struct lndstr *lp, struct sctstr *sp, int mobtype)
int
lnd_mobtype(struct lndstr *lp)
{
return lnd_pathcost(lp, sector_mcost(sp, mobtype));
return (lchr[(int)lp->lnd_type].l_flags & L_TRAIN)
? MOB_RAIL : MOB_MARCH;
}
double
lnd_mobcost(struct lndstr *lp, struct sctstr *sp)
{
return lnd_pathcost(lp, sector_mcost(sp, lnd_mobtype(lp)));
}
int
@ -1101,11 +1111,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
}
llp->land.lnd_x = newx;
llp->land.lnd_y = newy;
if (lchr[(int)llp->land.lnd_type].l_flags & L_TRAIN) {
llp->mobil -= lnd_mobcost(&llp->land, &sect, MOB_RAIL);
} else {
llp->mobil -= lnd_mobcost(&llp->land, &sect, MOB_MARCH);
}
llp->mobil -= lnd_mobcost(&llp->land, &sect);
llp->land.lnd_mobil = (int)llp->mobil;
llp->land.lnd_harden = 0;
putland(llp->land.lnd_uid, &llp->land);
@ -1277,10 +1283,7 @@ lnd_path(int together, struct lndstr *lp, char *buf)
return 0;
}
getsect(lp->lnd_x, lp->lnd_y, &sect);
if (lchr[(int)lp->lnd_type].l_flags & L_TRAIN)
mtype = MOB_RAIL;
else
mtype = MOB_MARCH;
mtype = lnd_mobtype(lp);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, mtype);
if (!cp) {
pr("No owned %s from %s to %s!\n",

View file

@ -458,11 +458,10 @@ retreat_land1(struct lndstr *lp, char code, int orig)
newy = ynorm(lp->lnd_y + dy);
getsect(newx, newy, &sect);
if ((sect.sct_type == SCT_WATER) ||
(sect.sct_type == SCT_MOUNT) ||
(sect.sct_type == SCT_SANCT) ||
(sect.sct_type == SCT_WASTE) ||
(sect.sct_own != lp->lnd_own)) {
mobcost = lnd_mobcost(lp, &sect);
if (mobcost < 0
|| sect.sct_type == SCT_MOUNT
|| sect.sct_own != lp->lnd_own) {
wu(0, lp->lnd_own, "%s %s,\nbut could not retreat to %s!\n",
prland(lp),
conditions[findcondition(code)].desc[orig],
@ -471,7 +470,6 @@ retreat_land1(struct lndstr *lp, char code, int orig)
putland(lp->lnd_uid, lp);
return 0;
}
mobcost = lnd_mobcost(lp, &sect, MOB_MARCH);
lp->lnd_x = newx;
lp->lnd_y = newy;
lp->lnd_mobil -= mobcost;