(lnd_mobtype): New.
(lnd_path): Use it. (lnd_mobcost): Use it, remove last parameter. Callers changed. This fixes mobility use of trains when retreating, both for retreat orders and for failed morale checks. (retreat_land1): Fix test for impassable terrain. Before, trains could retreat off rail. (lnd_take_casualty): Test for impassable terrain. Before, trains could retreat off rail.
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2e693275f1
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4e7c993a62
4 changed files with 31 additions and 26 deletions
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@ -201,7 +201,8 @@ extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern int lnd_check_mines(struct emp_qelem *);
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extern double lnd_pathcost(struct lndstr *, double);
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extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
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extern int lnd_mobtype(struct lndstr *);
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extern double lnd_mobcost(struct lndstr *, struct sctstr *);
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extern char *lnd_path(int, struct lndstr *, char *);
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extern int attack_val(int, struct lndstr *);
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@ -1038,7 +1038,8 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
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switch (combat_mode) {
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case A_ATTACK:
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mobcost = lnd_pathcost(&land,
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att_mobcost(off->own, def, MOB_MARCH));
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att_mobcost(off->own, def,
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lnd_mobtype(&land)));
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if (land.lnd_mobil < mobcost) {
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pr("%s does not have enough mobility (%d needed)\n",
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prland(&land), (int)ceil(mobcost));
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@ -1530,7 +1531,8 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
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continue;
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getsect(def->x, def->y, &dsect);
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if (!BestLandPath(buf, §, &dsect, &pathcost, MOB_MARCH))
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if (!BestLandPath(buf, §, &dsect, &pathcost,
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lnd_mobtype(&land)))
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continue;
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mobcost = lnd_pathcost(&land, pathcost);
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@ -2529,7 +2531,8 @@ take_move_in_mob(int combat_mode, struct llist *llp, struct combat *off,
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switch (combat_mode) {
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case A_ATTACK:
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mobcost = lnd_pathcost(&llp->land,
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att_mobcost(off->own, def, MOB_MARCH));
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att_mobcost(off->own, def,
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lnd_mobtype(&llp->land)));
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new = llp->land.lnd_mobil - mobcost;
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if (new < -127)
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new = -127;
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@ -162,7 +162,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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int taken;
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int nowhere_to_go = 0;
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struct sctstr rsect;
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double mobcost;
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double mobcost, bmcost;
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signed char orig;
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int mob;
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@ -227,12 +227,16 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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continue;
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if (sect.sct_type == SCT_MOUNT)
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continue;
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mobcost = lnd_mobcost(&llp->land, &rsect);
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if (mobcost < 0)
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continue;
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++nowned;
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civs = sect.sct_item[I_CIVIL];
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if (civs > biggest) {
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biggest = civs;
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bx = sect.sct_x;
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by = sect.sct_y;
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bmcost = mobcost;
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}
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}
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if (!nowned)
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@ -242,8 +246,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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llp->land.lnd_x = bx;
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llp->land.lnd_y = by;
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getsect(bx, by, &rsect);
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mobcost = lnd_mobcost(&llp->land, &rsect, MOB_MARCH);
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mob = llp->land.lnd_mobil - (int)mobcost;
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mob = llp->land.lnd_mobil - (int)bmcost;
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if (mob < -127)
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mob = -127;
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orig = llp->land.lnd_mobil;
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@ -998,7 +1001,7 @@ lnd_pathcost(struct lndstr *lp, double pathcost)
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effspd *= lp->lnd_effic * 0.01;
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/*
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* The return value must be pathcost times a factor that depends
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* The return value must be PATHCOST times a factor that depends
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* only on the land unit. Anything else breaks path finding. In
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* particular, you can't add or enforce a minimum cost here. Do
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* it in sector_mcost().
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@ -1006,10 +1009,17 @@ lnd_pathcost(struct lndstr *lp, double pathcost)
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return pathcost * 5.0 * speed_factor(effspd, lp->lnd_tech);
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}
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double
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lnd_mobcost(struct lndstr *lp, struct sctstr *sp, int mobtype)
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int
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lnd_mobtype(struct lndstr *lp)
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{
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return lnd_pathcost(lp, sector_mcost(sp, mobtype));
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return (lchr[(int)lp->lnd_type].l_flags & L_TRAIN)
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? MOB_RAIL : MOB_MARCH;
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}
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double
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lnd_mobcost(struct lndstr *lp, struct sctstr *sp)
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{
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return lnd_pathcost(lp, sector_mcost(sp, lnd_mobtype(lp)));
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}
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int
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@ -1101,11 +1111,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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}
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llp->land.lnd_x = newx;
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llp->land.lnd_y = newy;
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if (lchr[(int)llp->land.lnd_type].l_flags & L_TRAIN) {
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llp->mobil -= lnd_mobcost(&llp->land, §, MOB_RAIL);
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} else {
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llp->mobil -= lnd_mobcost(&llp->land, §, MOB_MARCH);
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}
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llp->mobil -= lnd_mobcost(&llp->land, §);
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llp->land.lnd_mobil = (int)llp->mobil;
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llp->land.lnd_harden = 0;
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putland(llp->land.lnd_uid, &llp->land);
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@ -1277,10 +1283,7 @@ lnd_path(int together, struct lndstr *lp, char *buf)
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return 0;
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}
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getsect(lp->lnd_x, lp->lnd_y, §);
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if (lchr[(int)lp->lnd_type].l_flags & L_TRAIN)
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mtype = MOB_RAIL;
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else
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mtype = MOB_MARCH;
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mtype = lnd_mobtype(lp);
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cp = BestLandPath(buf, §, &d_sect, &dummy, mtype);
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if (!cp) {
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pr("No owned %s from %s to %s!\n",
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@ -458,11 +458,10 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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newy = ynorm(lp->lnd_y + dy);
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getsect(newx, newy, §);
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if ((sect.sct_type == SCT_WATER) ||
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(sect.sct_type == SCT_MOUNT) ||
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(sect.sct_type == SCT_SANCT) ||
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(sect.sct_type == SCT_WASTE) ||
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(sect.sct_own != lp->lnd_own)) {
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mobcost = lnd_mobcost(lp, §);
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if (mobcost < 0
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|| sect.sct_type == SCT_MOUNT
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|| sect.sct_own != lp->lnd_own) {
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wu(0, lp->lnd_own, "%s %s,\nbut could not retreat to %s!\n",
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prland(lp),
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conditions[findcondition(code)].desc[orig],
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@ -471,7 +470,6 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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putland(lp->lnd_uid, lp);
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return 0;
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}
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mobcost = lnd_mobcost(lp, §, MOB_MARCH);
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lp->lnd_x = newx;
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lp->lnd_y = newy;
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lp->lnd_mobil -= mobcost;
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