WIP empdump, can't shrink tables
This commit is contained in:
parent
b9c725224e
commit
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8 changed files with 433 additions and 55 deletions
2
Make.mk
2
Make.mk
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@ -104,7 +104,7 @@ deps := $(obj:.o=.d)
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# Library archives:
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libs := $(addprefix lib/, libcommon.a libas.a libgen.a libglobal.a)
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# Programs:
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util := $(addprefix src/util/, $(addsuffix $(EXEEXT), empsched fairland files pconfig))
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util := $(addprefix src/util/, $(addsuffix $(EXEEXT), empdump empsched fairland files pconfig))
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client := src/client/empire$(EXEEXT)
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server := src/server/emp_server$(EXEEXT)
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# Info subjects:
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25
doc/xdump
25
doc/xdump
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@ -174,9 +174,10 @@ precisely specified. We use EBNF (ISO 14977) for syntax, except we
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use '-' in meta-identifiers and omit the concatenation symbol ','.
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table = header { record } footer ;
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header = "XDUMP" space [ "meta" space ] name space timestamp newline ;
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name = name-chr { name-chr } ;
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name-chr = ? ASCII characters 33..126 ? ;
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header = "XDUMP" space [ "meta" space ]
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identifier space timestamp newline ;
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identifier = id-chr { id-chr } ;
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id-char = ? ASCII characters 33..126 except '"#()<>=' ? ;
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timestamp = intnum ;
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footer = "/" number newline ;
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record = [ fields ] newline ;
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@ -211,7 +212,7 @@ Notes:
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Semantics:
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* The table name in the header is one of the names in xdump table.
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* The table identifier in the header is one of the names in xdump table.
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* The timestamp increases monotonically. It has a noticeable
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granularity: game state may change between an xdump and the next
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@ -524,7 +525,7 @@ EBNF changes:
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* Header and footer:
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header = "config" name newline colhdr newline ;
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header = "config" identifier newline colhdr newline ;
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colhdr = { identifier [ "(" ( intnum | identifier ) ")" ] } [ "..." ] ;
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footer = "/config" newline ;
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@ -542,7 +543,7 @@ EBNF changes:
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update.
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- The column header is due to the self-containedness requirement.
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It contains just the essential bit of meta-data: the column name.
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It contains just the essential bit of meta-data: the column names.
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* Symbolic fields:
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@ -662,7 +663,7 @@ and section `Objectives':
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enemy ships, nations).
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(4) Bandwidth will be minimized (i.e. the format will be as
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concise as possible) while remaining human readable (i.e. no
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concise as possible) while remaining human-readable (i.e. no
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binary messages). [Note that data compression may be added at a later
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date, but if it is added, it will be added on a separate port to
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maintain backwards compatability.]
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@ -735,14 +736,14 @@ f. The data to sync is not readily available the server.
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limited view on certain parts of server game state on certain
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events.
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To be complete, a machine readable protocol must disclose as much
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information as the human readable output. Tracking server game
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To be complete, a machine-readable protocol must disclose as much
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information as the human-readable output. Tracking server game
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state changes cannot do that alone. For instance, lookout tells
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you ship#, owner and location. That event does not trigger any
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state change on the server!
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To be correct, a machine readable protocol must disclose no more
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information than the human readable output. When you observe a
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To be correct, a machine-readable protocol must disclose no more
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information than the human-readable output. When you observe a
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server game state change, you can only guess what event triggered
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it, and what it disclosed to which player. You're stuck with
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conservative assumptions. That's the death knell for completeness.
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@ -761,7 +762,7 @@ a shortcut, and it didn't work. That doesn't mean there's no way at
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all. I believe the only way to get this done right is by tracking
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*events*. Whenever something is printed to a player, be it live
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connection or telegram, we need to transmit precisely the same
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information in machine readable form. Much more work.
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information in machine-readable form. Much more work.
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xdump shares valuable ideas with C_SYNC, e.g. using selector
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meta-data. It is, however, much more modest in scope. We're pretty
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@ -42,11 +42,13 @@
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struct xdstr {
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natid cnum; /* dump for this country */
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int divine; /* is this a deity dump? */
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int human; /* dump human-readable format */
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void (*pr)(char *fmt, ...); /* callback for printing dump */
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};
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struct xdstr *xdinit(struct xdstr *, natid, void (*)(char *, ...));
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struct xdstr *xdinit(struct xdstr *, natid, int, void (*)(char *, ...));
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extern void xdhdr(struct xdstr *, char *, int);
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extern void xdcolhdr(struct xdstr *, struct castr[]);
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extern void xdflds(struct xdstr *, struct castr[], void *);
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extern struct valstr *xdeval(struct valstr *, struct xdstr *, nsc_type, void *, ptrdiff_t, int, int);
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extern char *xdprval(struct xdstr *, struct valstr *, char *);
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57
man/empdump.6
Normal file
57
man/empdump.6
Normal file
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@ -0,0 +1,57 @@
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.TH EMPDUMP 6
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.SH NAME
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empdump \- Export/import Empire game state
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.SH SYNOPSIS
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.B empdump
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[
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.B \-mtxhv
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]
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[
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.BI \-e " configfile"
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]
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[
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.I dump-file
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]
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.br
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.SH DESCRIPTION
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.B empdump
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imports and exports game state as plain text.
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.SH OPTIONS
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.TP
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.TP
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.B \-m
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Use machine-readable format for export. Import always recognizes both
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machine-readable and human-readable format.
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.TP
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.B \-t
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Test import, don't update game state.
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.TP
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.B \-v
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Print version information and exit.
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.TP
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.B \-x
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Export game state to standard output.
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.SH OPERANDS
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.TP
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.I dump-file
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The file to import.
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.SH "LIMITATIONS"
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.B empdump
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can't export player bmaps, power report, telegrams, announcements,
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message of the day, no-login message and log files. Exported
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floating-point values may be inexact. Importing an exported game
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state may not result in identical data files; besides the loss of
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floating-point precision just mentioned, coordinates are normalized,
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and characters beyond a string's terminating zero in a character array
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may be lost.
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FIXME can't change file size, fix or document here
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.SH "SEE ALSO"
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\fIemp_server\fR(6).
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.SH AUTHOR
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Markus Armbruster <armbru@pond.sub.org>
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@ -223,7 +223,7 @@ xdump(void)
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if (!p || !*p)
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return RET_SYN;
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xdinit(&xd, player->cnum, pr);
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xdinit(&xd, player->cnum, 0, pr);
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natp = getnatp(player->cnum);
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type = isdigit(p[0]) ? atoi(p) : ef_byname(p);
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if (type >= 0 && type < EF_MAX) {
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@ -76,20 +76,23 @@
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#include <config.h>
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#include <ctype.h>
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#include <limits.h>
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#include "file.h"
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#include "nat.h"
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#include "xdump.h"
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/*
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* Initialize XD to dump for country CNUM.
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* If HUMAN, dump in human-readable format.
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* Dump is to be delivered through callback PR.
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* Return XD.
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*/
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struct xdstr *
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xdinit(struct xdstr *xd, natid cnum, void (*pr)(char *fmt, ...))
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xdinit(struct xdstr *xd, natid cnum, int human, void (*pr)(char *fmt, ...))
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{
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xd->cnum = cnum;
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xd->divine = getnatp(cnum)->nat_stat == STAT_GOD;
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xd->human = human;
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xd->pr = pr;
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return xd;
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}
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@ -116,25 +119,17 @@ xdeval(struct valstr *val, struct xdstr *xd,
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return val; /* FIXME nstr_exec_val() should return VAL */
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}
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/* Dump VAL prefixed with SEP, return " ". */
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char *
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xdprval(struct xdstr *xd, struct valstr *val, char *sep)
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/*
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* Dump string STR to XD with funny characters escaped.
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* Dump at most N characters.
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*/
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static void
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xdpresc(struct xdstr *xd, char *str, size_t n)
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{
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unsigned char *s, *e, *l;
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switch (val->val_type) {
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case NSC_LONG:
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xd->pr("%s%ld", sep, val->val_as.lng);
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break;
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case NSC_DOUBLE:
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xd->pr("%s%#g", sep, val->val_as.dbl);
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break;
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case NSC_STRING:
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s = (unsigned char *)val->val_as.str.base;
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if (s) {
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xd->pr("%s\"", sep);
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l = s + val->val_as.str.maxsz;
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/* FIXME maxsz == INT_MAX ! */
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s = (unsigned char *)str;
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l = s + n;
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for (;;) {
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for (e = s;
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e < l && *e != '"' && *e != '\\' && isgraph(*e);
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break;
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s = e;
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}
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}
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/* Dump VAL in machine readable format, prefixed with SEP, return " ". */
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static char *
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xdprval_nosym(struct xdstr *xd, struct valstr *val, char *sep)
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{
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switch (val->val_type) {
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case NSC_LONG:
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xd->pr("%s%ld", sep, val->val_as.lng);
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break;
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case NSC_DOUBLE:
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#if 0 /* TODO have %a */
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xd->pr("%s%a", sep, val->val_as.dbl);
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#else
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xd->pr("%s%#g", sep, val->val_as.dbl);
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#endif
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break;
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case NSC_STRING:
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if (val->val_as.str.base) {
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xd->pr("%s\"", sep);
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xdpresc(xd, val->val_as.str.base, val->val_as.str.maxsz);
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xd->pr("\"");
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} else
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xd->pr("%snil", sep);
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@ -158,6 +174,66 @@ xdprval(struct xdstr *xd, struct valstr *val, char *sep)
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return " ";
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}
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/*
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* Dump symbol with value KEY from symbol table TYPE to XD.
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* Prefix with SEP, return " ".
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*/
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static char *
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xdprsym(struct xdstr *xd, int key, int type, char *sep)
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{
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char *sym = symbol_by_value(key, ef_ptr(type, 0));
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if (CANT_HAPPEN(!sym))
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xd->pr("%s%ld", sep, key);
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else {
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xd->pr("%s", sep);
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xdpresc(xd, sym, INT_MAX);
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}
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return " ";
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}
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/*
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* Dump VAL prefixed with SEP, return " ".
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* CA describes the field from which the value was fetched.
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*/
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static char *
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xdprval_sym(struct xdstr *xd, struct valstr *val, struct castr *ca, char *sep)
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{
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unsigned long bit;
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struct castr *ca_sym;
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char *sym;
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if (xd->human && val->val_type == NSC_LONG && ca->ca_table != EF_BAD) {
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ca_sym = ef_cadef(ca->ca_table);
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if (ca_sym != symbol_ca)
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;
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else if (ca->ca_flags & NSC_BITS) {
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xd->pr("%s(", sep);
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sep = "";
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for (bit = 1; bit; bit <<= 1) {
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if (bit & val->val_as.lng)
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sep = xdprsym(xd, bit, ca->ca_table, sep);
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}
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xd->pr(")");
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return " ";
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} else
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return xdprsym(xd, val->val_as.lng, ca->ca_table, sep);
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}
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return xdprval_nosym(xd, val, sep);
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}
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/*
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* Dump VAL prefixed with SEP, return " ".
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* XD must not be human-readable.
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*/
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char *
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xdprval(struct xdstr *xd, struct valstr *val, char *sep)
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{
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CANT_HAPPEN(xd->human);
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return xdprval_nosym(xd, val, sep);
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}
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/*
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* Dump field values of a context object to XD.
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* CA[] describes fields.
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@ -180,25 +256,65 @@ xdflds(struct xdstr *xd, struct castr ca[], void *ptr)
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do {
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xdeval(&val, xd,
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ca[i].ca_type, ptr, ca[i].ca_off, j, ca[i].ca_len);
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sep = xdprval(xd, &val, sep);
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sep = xdprval_sym(xd, &val, &ca[i], sep);
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} while (++j < n);
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}
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}
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/*
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* Dump header for dump NAME.
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* Dump header for dump NAME to XD.
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* If META, it's for the meta-data dump rather than the data dump.
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*/
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void
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xdhdr(struct xdstr *xd, char *name, int meta)
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{
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xd->pr("XDUMP %s%s %ld\n", meta ? "meta " : "", name, (long)time(NULL));
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if (xd->human) {
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xd->pr("config %s\n", name);
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} else
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xd->pr("XDUMP %s%s %ld\n",
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meta ? "meta " : "", name, (long)time(NULL));
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}
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/* Dump footer for a dump that dumped N objects. */
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/*
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* Dump column header to XD.
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* CA[] describes fields.
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* Does nothing unless XD is human-readable.
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*/
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void
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xdcolhdr(struct xdstr *xd, struct castr ca[])
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{
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int i, j, n;
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char *sep = "";
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if (!xd->human)
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return;
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for (i = 0; ca[i].ca_name; ++i) {
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if (ca[i].ca_flags & NSC_DEITY && !xd->divine)
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continue;
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if (ca[i].ca_flags & NSC_EXTRA)
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continue;
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n = ca[i].ca_type != NSC_STRINGY ? ca[i].ca_len : 0;
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if (n) {
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for (j = 0; j < n; j++) {
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xd->pr("%s%s(%d)",sep, ca[i].ca_name, j);
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sep = " ";
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}
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} else {
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xd->pr("%s%s", sep, ca[i].ca_name);
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sep = " ";
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}
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}
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xd->pr("\n");
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}
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/* Dump footer for a dump that dumped N objects to XD. */
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void
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xdftr(struct xdstr *xd, int n)
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{
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if (xd->human)
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xd->pr("/config\n");
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else
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xd->pr("/%d\n", n);
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}
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@ -217,6 +333,7 @@ xdmeta(struct xdstr *xd, int type)
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return RET_SYN;
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xdhdr(xd, ef_nameof(type), 1);
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xdcolhdr(xd, ca);
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for (i = 0; ca[i].ca_name; i++) {
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if (ca[i].ca_flags & NSC_DEITY && !xd->divine)
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@ -132,21 +132,6 @@ skipfs(FILE *fp)
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return ch;
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}
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/*
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* Read an identifier from FP into BUF.
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* BUF must have space for 1024 characters.
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* Return number of characters read on success, -1 on failure.
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*/
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static int
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getid(FILE *fp, char *buf)
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{
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int n;
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if (fscanf(fp, "%1023[^#()<>=#\" \t\n]%n", buf, &n) != 1
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|| !isalpha(buf[0]))
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return -1;
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return n;
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}
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/*
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* Decode escape sequences in BUF.
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* Return BUF on success, null pointer on failure.
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@ -172,6 +157,22 @@ xuesc(char *buf)
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return buf;
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}
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/*
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* Read an identifier from FP into BUF.
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* BUF must have space for 1024 characters.
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* Return number of characters read on success, -1 on failure.
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*/
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static int
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getid(FILE *fp, char *buf)
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{
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int n;
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if (fscanf(fp, "%1023[^\"#()<>= \t\n]%n", buf, &n) != 1
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|| !isalpha(buf[0]))
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return -1;
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xuesc(buf);
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return n;
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}
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/*
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* Try to read a field name from FP.
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* I is the field number, counting from zero.
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200
src/util/empdump.c
Normal file
200
src/util/empdump.c
Normal file
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@ -0,0 +1,200 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See files README, COPYING and CREDITS in the root of the source
|
||||
* tree for related information and legal notices. It is expected
|
||||
* that future projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* empdump.c: Export/import Empire game state
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Markus Armbruster, 2008
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include <ctype.h>
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "optlist.h"
|
||||
#include "prototypes.h"
|
||||
#include "version.h"
|
||||
#include "xdump.h"
|
||||
|
||||
static void dump_table(int, int);
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
char *config_file = NULL;
|
||||
char *import = NULL;
|
||||
int export = 0;
|
||||
int private = 0;
|
||||
int human = 1;
|
||||
int opt, i, lineno, type;
|
||||
FILE *impf;
|
||||
int dirty[EF_MAX];
|
||||
|
||||
while ((opt = getopt(argc, argv, "e:mtxhv")) != EOF) {
|
||||
switch (opt) {
|
||||
case 'e':
|
||||
config_file = optarg;
|
||||
break;
|
||||
case 'h':
|
||||
printf("Usage: %s [OPTION]... [DUMP-FILE]\n"
|
||||
" -e CONFIG-FILE configuration file\n"
|
||||
" (default %s)\n"
|
||||
" -m use machine-readable format\n"
|
||||
" -t test import, don't update game state\n"
|
||||
" -x export to standard output\n"
|
||||
" -h display this help and exit\n"
|
||||
" -v display version information and exit\n",
|
||||
argv[0], dflt_econfig);
|
||||
exit(0);
|
||||
case 'm':
|
||||
human = 0;
|
||||
break;
|
||||
case 't':
|
||||
private = EFF_PRIVATE;
|
||||
break;
|
||||
case 'x':
|
||||
export = 1;
|
||||
break;
|
||||
case 'v':
|
||||
printf("%s\n\n%s", version, legal);
|
||||
exit(0);
|
||||
default:
|
||||
fprintf(stderr, "Try -h for help.\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (argv[optind])
|
||||
import = argv[optind++];
|
||||
|
||||
if (import) {
|
||||
impf = fopen(import, "r");
|
||||
if (!impf) {
|
||||
fprintf(stderr, "Cant open %s for reading (%s)\n",
|
||||
import, strerror(errno));
|
||||
exit(1);
|
||||
}
|
||||
} else
|
||||
private = EFF_PRIVATE;
|
||||
|
||||
/* read configuration & initialize */
|
||||
empfile_init();
|
||||
if (emp_config(config_file) < 0)
|
||||
exit(1);
|
||||
empfile_fixup();
|
||||
nsc_init();
|
||||
if (read_builtin_tables() < 0)
|
||||
exit(1);
|
||||
if (read_custom_tables() < 0)
|
||||
exit(1);
|
||||
if (chdir(gamedir)) {
|
||||
fprintf(stderr, "Can't chdir to %s (%s)\n",
|
||||
gamedir, strerror(errno));
|
||||
exit(1);
|
||||
}
|
||||
global_init();
|
||||
|
||||
for (i = 0; i < EF_MAX; i++) {
|
||||
if (!EF_IS_GAME_STATE(i))
|
||||
continue;
|
||||
if (!ef_open(i, EFF_MEM | private))
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* import from IMPORT */
|
||||
memset(dirty, 0, sizeof(dirty));
|
||||
if (import) {
|
||||
lineno = 1;
|
||||
while ((type = xundump(impf, import, &lineno, EF_BAD)) >= 0)
|
||||
dirty[type] = 1;
|
||||
if (type == EF_BAD)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (ef_verify() < 0)
|
||||
exit(1);
|
||||
|
||||
/* export to stdout */
|
||||
if (export) {
|
||||
for (i = 0; i < EF_MAX; i++) {
|
||||
if (!EF_IS_GAME_STATE(i))
|
||||
continue;
|
||||
dump_table(i, human);
|
||||
}
|
||||
}
|
||||
|
||||
/* write out imported data */
|
||||
for (i = 0; i < EF_MAX; i++) {
|
||||
if (!EF_IS_GAME_STATE(i))
|
||||
continue;
|
||||
if (!private && dirty[i]) {
|
||||
if (!ef_close(i))
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
printf_wrapper(char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, fmt);
|
||||
vprintf(fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
static void
|
||||
dump_table(int type, int human)
|
||||
{
|
||||
struct xdstr xd;
|
||||
struct castr *ca;
|
||||
int i;
|
||||
void *p;
|
||||
|
||||
ca = ef_cadef(type);
|
||||
if (!ca)
|
||||
return;
|
||||
|
||||
xdinit(&xd, 0, human, printf_wrapper);
|
||||
xdhdr(&xd, ef_nameof(type), 0);
|
||||
xdcolhdr(&xd, ca);
|
||||
for (i = 0; (p = ef_ptr(type, i)); i++) {
|
||||
xdflds(&xd, ca, p);
|
||||
printf("\n");
|
||||
}
|
||||
xdftr(&xd, i);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue