WIP empdump, can't shrink tables

This commit is contained in:
Markus Armbruster 2008-02-26 08:18:41 +01:00
parent b9c725224e
commit 4ef3574427
8 changed files with 433 additions and 55 deletions

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@ -104,7 +104,7 @@ deps := $(obj:.o=.d)
# Library archives:
libs := $(addprefix lib/, libcommon.a libas.a libgen.a libglobal.a)
# Programs:
util := $(addprefix src/util/, $(addsuffix $(EXEEXT), empsched fairland files pconfig))
util := $(addprefix src/util/, $(addsuffix $(EXEEXT), empdump empsched fairland files pconfig))
client := src/client/empire$(EXEEXT)
server := src/server/emp_server$(EXEEXT)
# Info subjects:

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@ -174,9 +174,10 @@ precisely specified. We use EBNF (ISO 14977) for syntax, except we
use '-' in meta-identifiers and omit the concatenation symbol ','.
table = header { record } footer ;
header = "XDUMP" space [ "meta" space ] name space timestamp newline ;
name = name-chr { name-chr } ;
name-chr = ? ASCII characters 33..126 ? ;
header = "XDUMP" space [ "meta" space ]
identifier space timestamp newline ;
identifier = id-chr { id-chr } ;
id-char = ? ASCII characters 33..126 except '"#()<>=' ? ;
timestamp = intnum ;
footer = "/" number newline ;
record = [ fields ] newline ;
@ -211,7 +212,7 @@ Notes:
Semantics:
* The table name in the header is one of the names in xdump table.
* The table identifier in the header is one of the names in xdump table.
* The timestamp increases monotonically. It has a noticeable
granularity: game state may change between an xdump and the next
@ -524,7 +525,7 @@ EBNF changes:
* Header and footer:
header = "config" name newline colhdr newline ;
header = "config" identifier newline colhdr newline ;
colhdr = { identifier [ "(" ( intnum | identifier ) ")" ] } [ "..." ] ;
footer = "/config" newline ;
@ -542,7 +543,7 @@ EBNF changes:
update.
- The column header is due to the self-containedness requirement.
It contains just the essential bit of meta-data: the column name.
It contains just the essential bit of meta-data: the column names.
* Symbolic fields:
@ -662,7 +663,7 @@ and section `Objectives':
enemy ships, nations).
(4) Bandwidth will be minimized (i.e. the format will be as
concise as possible) while remaining human readable (i.e. no
concise as possible) while remaining human-readable (i.e. no
binary messages). [Note that data compression may be added at a later
date, but if it is added, it will be added on a separate port to
maintain backwards compatability.]
@ -735,14 +736,14 @@ f. The data to sync is not readily available the server.
limited view on certain parts of server game state on certain
events.
To be complete, a machine readable protocol must disclose as much
information as the human readable output. Tracking server game
To be complete, a machine-readable protocol must disclose as much
information as the human-readable output. Tracking server game
state changes cannot do that alone. For instance, lookout tells
you ship#, owner and location. That event does not trigger any
state change on the server!
To be correct, a machine readable protocol must disclose no more
information than the human readable output. When you observe a
To be correct, a machine-readable protocol must disclose no more
information than the human-readable output. When you observe a
server game state change, you can only guess what event triggered
it, and what it disclosed to which player. You're stuck with
conservative assumptions. That's the death knell for completeness.
@ -761,7 +762,7 @@ a shortcut, and it didn't work. That doesn't mean there's no way at
all. I believe the only way to get this done right is by tracking
*events*. Whenever something is printed to a player, be it live
connection or telegram, we need to transmit precisely the same
information in machine readable form. Much more work.
information in machine-readable form. Much more work.
xdump shares valuable ideas with C_SYNC, e.g. using selector
meta-data. It is, however, much more modest in scope. We're pretty

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@ -42,11 +42,13 @@
struct xdstr {
natid cnum; /* dump for this country */
int divine; /* is this a deity dump? */
int human; /* dump human-readable format */
void (*pr)(char *fmt, ...); /* callback for printing dump */
};
struct xdstr *xdinit(struct xdstr *, natid, void (*)(char *, ...));
struct xdstr *xdinit(struct xdstr *, natid, int, void (*)(char *, ...));
extern void xdhdr(struct xdstr *, char *, int);
extern void xdcolhdr(struct xdstr *, struct castr[]);
extern void xdflds(struct xdstr *, struct castr[], void *);
extern struct valstr *xdeval(struct valstr *, struct xdstr *, nsc_type, void *, ptrdiff_t, int, int);
extern char *xdprval(struct xdstr *, struct valstr *, char *);

57
man/empdump.6 Normal file
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@ -0,0 +1,57 @@
.TH EMPDUMP 6
.SH NAME
empdump \- Export/import Empire game state
.SH SYNOPSIS
.B empdump
[
.B \-mtxhv
]
[
.BI \-e " configfile"
]
[
.I dump-file
]
.br
.SH DESCRIPTION
.B empdump
imports and exports game state as plain text.
.SH OPTIONS
.TP
.BI \-e " configfile"
Use game configuration in \fIconfigfile\fR.
.TP
.B \-h
Help. Print brief usage information and exit.
.TP
.TP
.B \-m
Use machine-readable format for export. Import always recognizes both
machine-readable and human-readable format.
.TP
.B \-t
Test import, don't update game state.
.TP
.B \-v
Print version information and exit.
.TP
.B \-x
Export game state to standard output.
.SH OPERANDS
.TP
.I dump-file
The file to import.
.SH "LIMITATIONS"
.B empdump
can't export player bmaps, power report, telegrams, announcements,
message of the day, no-login message and log files. Exported
floating-point values may be inexact. Importing an exported game
state may not result in identical data files; besides the loss of
floating-point precision just mentioned, coordinates are normalized,
and characters beyond a string's terminating zero in a character array
may be lost.
FIXME can't change file size, fix or document here
.SH "SEE ALSO"
\fIemp_server\fR(6).
.SH AUTHOR
Markus Armbruster <armbru@pond.sub.org>

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@ -223,7 +223,7 @@ xdump(void)
if (!p || !*p)
return RET_SYN;
xdinit(&xd, player->cnum, pr);
xdinit(&xd, player->cnum, 0, pr);
natp = getnatp(player->cnum);
type = isdigit(p[0]) ? atoi(p) : ef_byname(p);
if (type >= 0 && type < EF_MAX) {

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@ -76,20 +76,23 @@
#include <config.h>
#include <ctype.h>
#include <limits.h>
#include "file.h"
#include "nat.h"
#include "xdump.h"
/*
* Initialize XD to dump for country CNUM.
* If HUMAN, dump in human-readable format.
* Dump is to be delivered through callback PR.
* Return XD.
*/
struct xdstr *
xdinit(struct xdstr *xd, natid cnum, void (*pr)(char *fmt, ...))
xdinit(struct xdstr *xd, natid cnum, int human, void (*pr)(char *fmt, ...))
{
xd->cnum = cnum;
xd->divine = getnatp(cnum)->nat_stat == STAT_GOD;
xd->human = human;
xd->pr = pr;
return xd;
}
@ -116,37 +119,50 @@ xdeval(struct valstr *val, struct xdstr *xd,
return val; /* FIXME nstr_exec_val() should return VAL */
}
/* Dump VAL prefixed with SEP, return " ". */
char *
xdprval(struct xdstr *xd, struct valstr *val, char *sep)
/*
* Dump string STR to XD with funny characters escaped.
* Dump at most N characters.
*/
static void
xdpresc(struct xdstr *xd, char *str, size_t n)
{
unsigned char *s, *e, *l;
s = (unsigned char *)str;
l = s + n;
for (;;) {
for (e = s;
e < l && *e != '"' && *e != '\\' && isgraph(*e);
++e)
;
xd->pr("%.*s", (int)(e-s), s);
if (e < l && *e)
xd->pr("\\%03o", *e++);
else
break;
s = e;
}
}
/* Dump VAL in machine readable format, prefixed with SEP, return " ". */
static char *
xdprval_nosym(struct xdstr *xd, struct valstr *val, char *sep)
{
switch (val->val_type) {
case NSC_LONG:
xd->pr("%s%ld", sep, val->val_as.lng);
break;
case NSC_DOUBLE:
#if 0 /* TODO have %a */
xd->pr("%s%a", sep, val->val_as.dbl);
#else
xd->pr("%s%#g", sep, val->val_as.dbl);
#endif
break;
case NSC_STRING:
s = (unsigned char *)val->val_as.str.base;
if (s) {
if (val->val_as.str.base) {
xd->pr("%s\"", sep);
l = s + val->val_as.str.maxsz;
/* FIXME maxsz == INT_MAX ! */
for (;;) {
for (e = s;
e < l && *e != '"' && *e != '\\' && isgraph(*e);
++e)
;
xd->pr("%.*s", (int)(e-s), s);
if (e < l && *e)
xd->pr("\\%03o", *e++);
else
break;
s = e;
}
xdpresc(xd, val->val_as.str.base, val->val_as.str.maxsz);
xd->pr("\"");
} else
xd->pr("%snil", sep);
@ -158,6 +174,66 @@ xdprval(struct xdstr *xd, struct valstr *val, char *sep)
return " ";
}
/*
* Dump symbol with value KEY from symbol table TYPE to XD.
* Prefix with SEP, return " ".
*/
static char *
xdprsym(struct xdstr *xd, int key, int type, char *sep)
{
char *sym = symbol_by_value(key, ef_ptr(type, 0));
if (CANT_HAPPEN(!sym))
xd->pr("%s%ld", sep, key);
else {
xd->pr("%s", sep);
xdpresc(xd, sym, INT_MAX);
}
return " ";
}
/*
* Dump VAL prefixed with SEP, return " ".
* CA describes the field from which the value was fetched.
*/
static char *
xdprval_sym(struct xdstr *xd, struct valstr *val, struct castr *ca, char *sep)
{
unsigned long bit;
struct castr *ca_sym;
char *sym;
if (xd->human && val->val_type == NSC_LONG && ca->ca_table != EF_BAD) {
ca_sym = ef_cadef(ca->ca_table);
if (ca_sym != symbol_ca)
;
else if (ca->ca_flags & NSC_BITS) {
xd->pr("%s(", sep);
sep = "";
for (bit = 1; bit; bit <<= 1) {
if (bit & val->val_as.lng)
sep = xdprsym(xd, bit, ca->ca_table, sep);
}
xd->pr(")");
return " ";
} else
return xdprsym(xd, val->val_as.lng, ca->ca_table, sep);
}
return xdprval_nosym(xd, val, sep);
}
/*
* Dump VAL prefixed with SEP, return " ".
* XD must not be human-readable.
*/
char *
xdprval(struct xdstr *xd, struct valstr *val, char *sep)
{
CANT_HAPPEN(xd->human);
return xdprval_nosym(xd, val, sep);
}
/*
* Dump field values of a context object to XD.
* CA[] describes fields.
@ -180,26 +256,66 @@ xdflds(struct xdstr *xd, struct castr ca[], void *ptr)
do {
xdeval(&val, xd,
ca[i].ca_type, ptr, ca[i].ca_off, j, ca[i].ca_len);
sep = xdprval(xd, &val, sep);
sep = xdprval_sym(xd, &val, &ca[i], sep);
} while (++j < n);
}
}
/*
* Dump header for dump NAME.
* Dump header for dump NAME to XD.
* If META, it's for the meta-data dump rather than the data dump.
*/
void
xdhdr(struct xdstr *xd, char *name, int meta)
{
xd->pr("XDUMP %s%s %ld\n", meta ? "meta " : "", name, (long)time(NULL));
if (xd->human) {
xd->pr("config %s\n", name);
} else
xd->pr("XDUMP %s%s %ld\n",
meta ? "meta " : "", name, (long)time(NULL));
}
/* Dump footer for a dump that dumped N objects. */
/*
* Dump column header to XD.
* CA[] describes fields.
* Does nothing unless XD is human-readable.
*/
void
xdcolhdr(struct xdstr *xd, struct castr ca[])
{
int i, j, n;
char *sep = "";
if (!xd->human)
return;
for (i = 0; ca[i].ca_name; ++i) {
if (ca[i].ca_flags & NSC_DEITY && !xd->divine)
continue;
if (ca[i].ca_flags & NSC_EXTRA)
continue;
n = ca[i].ca_type != NSC_STRINGY ? ca[i].ca_len : 0;
if (n) {
for (j = 0; j < n; j++) {
xd->pr("%s%s(%d)",sep, ca[i].ca_name, j);
sep = " ";
}
} else {
xd->pr("%s%s", sep, ca[i].ca_name);
sep = " ";
}
}
xd->pr("\n");
}
/* Dump footer for a dump that dumped N objects to XD. */
void
xdftr(struct xdstr *xd, int n)
{
xd->pr("/%d\n", n);
if (xd->human)
xd->pr("/config\n");
else
xd->pr("/%d\n", n);
}
/*
@ -217,6 +333,7 @@ xdmeta(struct xdstr *xd, int type)
return RET_SYN;
xdhdr(xd, ef_nameof(type), 1);
xdcolhdr(xd, ca);
for (i = 0; ca[i].ca_name; i++) {
if (ca[i].ca_flags & NSC_DEITY && !xd->divine)

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@ -132,21 +132,6 @@ skipfs(FILE *fp)
return ch;
}
/*
* Read an identifier from FP into BUF.
* BUF must have space for 1024 characters.
* Return number of characters read on success, -1 on failure.
*/
static int
getid(FILE *fp, char *buf)
{
int n;
if (fscanf(fp, "%1023[^#()<>=#\" \t\n]%n", buf, &n) != 1
|| !isalpha(buf[0]))
return -1;
return n;
}
/*
* Decode escape sequences in BUF.
* Return BUF on success, null pointer on failure.
@ -172,6 +157,22 @@ xuesc(char *buf)
return buf;
}
/*
* Read an identifier from FP into BUF.
* BUF must have space for 1024 characters.
* Return number of characters read on success, -1 on failure.
*/
static int
getid(FILE *fp, char *buf)
{
int n;
if (fscanf(fp, "%1023[^\"#()<>= \t\n]%n", buf, &n) != 1
|| !isalpha(buf[0]))
return -1;
xuesc(buf);
return n;
}
/*
* Try to read a field name from FP.
* I is the field number, counting from zero.

200
src/util/empdump.c Normal file
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@ -0,0 +1,200 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empdump.c: Export/import Empire game state
*
* Known contributors to this file:
* Markus Armbruster, 2008
*/
#include <config.h>
#include <ctype.h>
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <stdarg.h>
#include <stdio.h>
#include <unistd.h>
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "prototypes.h"
#include "version.h"
#include "xdump.h"
static void dump_table(int, int);
int
main(int argc, char *argv[])
{
char *config_file = NULL;
char *import = NULL;
int export = 0;
int private = 0;
int human = 1;
int opt, i, lineno, type;
FILE *impf;
int dirty[EF_MAX];
while ((opt = getopt(argc, argv, "e:mtxhv")) != EOF) {
switch (opt) {
case 'e':
config_file = optarg;
break;
case 'h':
printf("Usage: %s [OPTION]... [DUMP-FILE]\n"
" -e CONFIG-FILE configuration file\n"
" (default %s)\n"
" -m use machine-readable format\n"
" -t test import, don't update game state\n"
" -x export to standard output\n"
" -h display this help and exit\n"
" -v display version information and exit\n",
argv[0], dflt_econfig);
exit(0);
case 'm':
human = 0;
break;
case 't':
private = EFF_PRIVATE;
break;
case 'x':
export = 1;
break;
case 'v':
printf("%s\n\n%s", version, legal);
exit(0);
default:
fprintf(stderr, "Try -h for help.\n");
exit(1);
}
}
if (argv[optind])
import = argv[optind++];
if (import) {
impf = fopen(import, "r");
if (!impf) {
fprintf(stderr, "Cant open %s for reading (%s)\n",
import, strerror(errno));
exit(1);
}
} else
private = EFF_PRIVATE;
/* read configuration & initialize */
empfile_init();
if (emp_config(config_file) < 0)
exit(1);
empfile_fixup();
nsc_init();
if (read_builtin_tables() < 0)
exit(1);
if (read_custom_tables() < 0)
exit(1);
if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n",
gamedir, strerror(errno));
exit(1);
}
global_init();
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
if (!ef_open(i, EFF_MEM | private))
exit(1);
}
/* import from IMPORT */
memset(dirty, 0, sizeof(dirty));
if (import) {
lineno = 1;
while ((type = xundump(impf, import, &lineno, EF_BAD)) >= 0)
dirty[type] = 1;
if (type == EF_BAD)
exit(1);
}
if (ef_verify() < 0)
exit(1);
/* export to stdout */
if (export) {
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
dump_table(i, human);
}
}
/* write out imported data */
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
if (!private && dirty[i]) {
if (!ef_close(i))
exit(1);
}
}
return 0;
}
static void
printf_wrapper(char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
}
static void
dump_table(int type, int human)
{
struct xdstr xd;
struct castr *ca;
int i;
void *p;
ca = ef_cadef(type);
if (!ca)
return;
xdinit(&xd, 0, human, printf_wrapper);
xdhdr(&xd, ef_nameof(type), 0);
xdcolhdr(&xd, ca);
for (i = 0; (p = ef_ptr(type, i)); i++) {
xdflds(&xd, ca, p);
printf("\n");
}
xdftr(&xd, i);
}