(natstr): Member nat_connected is inappropriate, because it is

transient server state, not persistent game state.  Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected.  Delete the message
on command being out of order.
This commit is contained in:
Markus Armbruster 2005-10-02 17:01:15 +00:00
parent ed5ba9fe3e
commit 4f1ebae4b7
6 changed files with 5 additions and 20 deletions

View file

@ -52,8 +52,6 @@ coun(void)
struct natstr nat;
int first;
pr("The 'country' command is temporarily out of order.\n");
pr("Please use the 'players' command instead.\n");
if (!snxtitem(&ni, EF_NATION, player->argp[1]))
return RET_SYN;
first = 1;
@ -84,7 +82,7 @@ coun_list(natid cn, struct natstr *natp)
s_char *status;
struct sctstr sect;
if (natp->nat_connected)
if (getplayer(cn))
pr("%3d %-16.16s [%d]", cn, " Now logged on", natp->nat_btu);
else
pr("%3d %-16.16s [%d]", cn, ctime(&natp->nat_last_login),