(natstr): Member nat_connected is inappropriate, because it is

transient server state, not persistent game state.  Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected.  Delete the message
on command being out of order.
This commit is contained in:
Markus Armbruster 2005-10-02 17:01:15 +00:00
parent ed5ba9fe3e
commit 4f1ebae4b7
6 changed files with 5 additions and 20 deletions

View file

@ -123,7 +123,6 @@ player_main(struct player *p)
strcpy(natp->nat_hostaddr, player->hostaddr);
time(&natp->nat_last_login);
natp->nat_connected = 1;
putnat(natp);
if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
if (natp->nat_tgms == 1)
@ -152,7 +151,6 @@ player_main(struct player *p)
secs = secs % 60;
if (chance(secs / 60.0))
natp->nat_minused += 1;
natp->nat_connected = 0;
putnat(natp);
pr("Bye-bye\n");
}