(natstr): Member nat_connected is inappropriate, because it is
transient server state, not persistent game state. Remove. (player_main, edit): Remove uses. (coun): Use getplayer() instead of nat_connected. Delete the message on command being out of order.
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6 changed files with 5 additions and 20 deletions
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@ -123,7 +123,6 @@ player_main(struct player *p)
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strcpy(natp->nat_hostaddr, player->hostaddr);
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time(&natp->nat_last_login);
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natp->nat_connected = 1;
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putnat(natp);
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if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
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if (natp->nat_tgms == 1)
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@ -152,7 +151,6 @@ player_main(struct player *p)
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secs = secs % 60;
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if (chance(secs / 60.0))
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natp->nat_minused += 1;
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natp->nat_connected = 0;
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putnat(natp);
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pr("Bye-bye\n");
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}
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