Remove a bunch of redundant casts.
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125 changed files with 417 additions and 432 deletions
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@ -101,7 +101,7 @@ arm(void)
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nuketype = i;
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nukenum = -1;
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snxtitem_all(&ni, EF_NUKE);
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while (nxtitem(&ni, (s_char *)&nuke)) {
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while (nxtitem(&ni, &nuke)) {
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if (nuke.nuk_own != player->cnum)
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continue;
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if (nuke.nuk_x != pl.pln_x || nuke.nuk_y != pl.pln_y)
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