Remove a bunch of redundant casts.
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ee6d72f3b8
commit
4f59fc9967
125 changed files with 417 additions and 432 deletions
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@ -158,7 +158,7 @@ cede_sect(struct nstr_sect *ns, natid to)
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bad = 0;
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}
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, (s_char *)&ship)) {
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while (nxtitem(&ni, &ship)) {
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if ((ship.shp_own == to) &&
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((ship.shp_x == sect.sct_x) && (ship.shp_y == sect.sct_y)))
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bad = 0;
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@ -300,14 +300,14 @@ cede_ship(struct nstr_item *ni, natid to)
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int nships = 0;
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int bad = 0;
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while (nxtitem(ni, (s_char *)&ship)) {
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while (nxtitem(ni, &ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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bad = 1;
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snxtitem_xy(&tni, EF_SHIP, ship.shp_x, ship.shp_y);
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while (nxtitem(&tni, (s_char *)&tship) && bad)
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while (nxtitem(&tni, &tship) && bad)
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if (tship.shp_own == to)
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bad = 0;
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