Remove a bunch of redundant casts.
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ee6d72f3b8
commit
4f59fc9967
125 changed files with 417 additions and 432 deletions
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@ -124,7 +124,7 @@ powe(void)
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if (!power_generated) {
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snxtitem_all(&ni, EF_POWER);
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if (!nxtitem(&ni, (s_char *)&pow)) {
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if (!nxtitem(&ni, &pow)) {
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pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
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return RET_FAIL;
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}
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@ -134,7 +134,7 @@ powe(void)
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pr(" as of %s\n sects eff civ", ctime(&pow_time));
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pr(" mil shell gun pet iron dust oil pln ship unit money\n");
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snxtitem_all(&ni, EF_POWER);
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while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
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while ((nxtitem(&ni, &pow)) && num > 0) {
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if (pow.p_nation == 0 || pow.p_power <= 0.0)
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continue;
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if (opt_HIDDEN) {
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@ -251,7 +251,7 @@ gen_power(void)
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addtopow(sect.sct_item, pow);
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}
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snxtitem_all(&ni, EF_LAND);
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while (nxtitem(&ni, (s_char *)&land)) {
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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pow = &powbuf[land.lnd_own];
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@ -262,7 +262,7 @@ gen_power(void)
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pow->p_units += 1.0;
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}
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, (s_char *)&ship)) {
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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pow = &powbuf[ship.shp_own];
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@ -273,7 +273,7 @@ gen_power(void)
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pow->p_ships += 1.0;
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}
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snxtitem_all(&ni, EF_PLANE);
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while (nxtitem(&ni, (s_char *)&plane)) {
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == 0)
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continue;
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pow = &powbuf[plane.pln_own];
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