Remove a bunch of redundant casts.
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125 changed files with 417 additions and 432 deletions
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@ -126,7 +126,7 @@ units_in_sector(struct combat *def)
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, def->x, def->y);
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while (nxtitem(&ni, (s_char *)&land)) {
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_own != def->own)
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