Remove a bunch of redundant casts.

This commit is contained in:
Markus Armbruster 2005-06-12 06:31:48 +00:00
parent ee6d72f3b8
commit 4f59fc9967
125 changed files with 417 additions and 432 deletions

View file

@ -90,7 +90,7 @@ tend(void)
getstarg(player->argp[2], "Tender(s)? ", buf)))
return RET_SYN;
while (nxtitem(&tenders, (s_char *)&tender)) {
while (nxtitem(&tenders, &tender)) {
if (!player->owner)
continue;
if (type == EF_LAND) {
@ -211,7 +211,7 @@ tend_land(struct shpstr *tenderp, s_char *units)
if (!snxtitem(&lni, EF_LAND, units))
return RET_SYN;
while (nxtitem(&lni, (s_char *)&land)) {
while (nxtitem(&lni, &land)) {
if (!player->owner)
continue;
if (land.lnd_ship != tenderp->shp_uid) {
@ -272,7 +272,7 @@ tend_land(struct shpstr *tenderp, s_char *units)
count_units(tenderp);
putship(tenderp->shp_uid, tenderp);
snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
while (nxtitem(&pni, (s_char *)&plane)) {
while (nxtitem(&pni, &plane)) {
if (plane.pln_flags & PLN_LAUNCHED)
continue;
if (plane.pln_land != land.lnd_uid)