Remove a bunch of redundant casts.

This commit is contained in:
Markus Armbruster 2005-06-12 06:31:48 +00:00
parent ee6d72f3b8
commit 4f59fc9967
125 changed files with 417 additions and 432 deletions

View file

@ -163,7 +163,7 @@ lnd_delete(struct llist *llp, s_char *s)
lnd_print(llp, s);
putland(llp->land.lnd_uid, &llp->land);
emp_remque((struct emp_qelem *)llp);
free((s_char *)llp);
free(llp);
}
int
@ -204,9 +204,8 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
if (llp->land.lnd_effic < LAND_MINEFF) {
sprintf(buf, "dies %s %s!",
combat_mode ? att_mode[combat_mode] : (s_char *)
"defending", xyas(llp->land.lnd_x, llp->land.lnd_y,
llp->land.lnd_own));
combat_mode ? att_mode[combat_mode] : "defending",
xyas(llp->land.lnd_x, llp->land.lnd_y, llp->land.lnd_own));
lnd_delete(llp, buf);
/* Since we killed the unit, we killed all the mil on it */
return taken;
@ -433,7 +432,7 @@ count_sect_units(struct sctstr *sp)
struct lndstr land;
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
while (nxtitem(&ni, &land)) {
if (!land.lnd_own)
continue;
if (land.lnd_x != sp->sct_x || land.lnd_y != sp->sct_y)
@ -461,7 +460,7 @@ count_units(struct shpstr *sp)
return;
snxtitem_xy(&ni, EF_LAND, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, (s_char *)&land)) {
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_ship == sp->shp_uid)
@ -485,7 +484,7 @@ lnd_count_units(struct lndstr *lp)
return;
snxtitem_xy(&ni, EF_LAND, lp->lnd_x, lp->lnd_y);
while (nxtitem(&ni, (s_char *)&land)) {
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_land == lp->lnd_uid)
@ -511,7 +510,7 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
struct llist *llp;
emp_initque(list);
while (nxtitem(ni, (s_char *)&land)) {
while (nxtitem(ni, &land)) {
if (!player->owner)
continue;
if (opt_MARKET) {
@ -546,7 +545,7 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
land.lnd_harden = 0;
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
putland(land.lnd_uid, &land);
llp = (struct llist *)malloc(sizeof(struct llist));
llp = malloc(sizeof(struct llist));
llp->lcp = lcp;
llp->land = land;
llp->mobil = (double)land.lnd_mobil;
@ -581,7 +580,7 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
mpr(actor, "%s was disbanded at %s\n",
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
emp_remque((struct emp_qelem *)llp);
free((s_char *)llp);
free(llp);
continue;
}
if (land.lnd_ship >= 0) {
@ -648,7 +647,7 @@ lnd_put(struct emp_qelem *list, natid actor)
putland(llp->land.lnd_uid, &llp->land);
newqp = qp->q_back;
emp_remque(qp);
free((s_char *)qp);
free(qp);
qp = newqp;
}
}
@ -764,11 +763,11 @@ lnd_check_mines(struct emp_qelem *land_list)
lnd_hit_mine(&llp->land, llp->lcp);
sect.sct_mines--;
putsect(&sect);
putland(llp->land.lnd_uid, (s_char *)&llp->land);
putland(llp->land.lnd_uid, &llp->land);
if (!llp->land.lnd_own) {
stopping = 1;
emp_remque(qp);
free((s_char *)qp);
free(qp);
}
}
}
@ -816,7 +815,7 @@ lnd_mess(s_char *str, struct llist *llp)
llp->land.lnd_mobil = llp->mobil;
putland(llp->land.lnd_uid, &llp->land);
emp_remque((struct emp_qelem *)llp);
free((s_char *)llp);
free(llp);
}
static int
@ -856,7 +855,7 @@ lnd_damage(struct emp_qelem *list, int totdam)
putland(llp->land.lnd_uid, &llp->land);
if (!llp->land.lnd_own) {
emp_remque(qp);
free((s_char *)qp);
free(qp);
}
}
return dam;
@ -1254,7 +1253,7 @@ lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
double range, range2;
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
while (nxtitem(&ni, &land)) {
if (land.lnd_frg == 0)
continue;
if ((land.lnd_x == x) && (land.lnd_y == y))
@ -1336,9 +1335,9 @@ lnd_path(int together, struct lndstr *lp, s_char *buf)
}
getsect(lp->lnd_x, lp->lnd_y, &sect);
if (lchr[(int)lp->lnd_type].l_flags & L_TRAIN)
cp = (s_char *)BestLandPath(buf, &sect, &d_sect, &dummy, MOB_RAIL);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, MOB_RAIL);
else
cp = (s_char *)BestLandPath(buf, &sect, &d_sect, &dummy, MOB_ROAD);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, MOB_ROAD);
if (!cp) {
pr("No owned path from %s to %s!\n",
xyas(lp->lnd_x, lp->lnd_y, player->cnum),