Factor out torpedo hit chance into shp_torp_hitchance()
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5 changed files with 24 additions and 17 deletions
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@ -34,7 +34,6 @@
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#include <config.h>
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#include "commands.h"
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#include "damage.h"
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#include "empobj.h"
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#include "optlist.h"
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#include "retreat.h"
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@ -742,7 +741,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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fp->type = targ_ship;
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fp->uid = ship.shp_uid;
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add_to_fired_queue(&fp->queue, list);
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if (!chance(DTORP_HITCHANCE(range, ship.shp_visib)))
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if (!chance(shp_torp_hitchance(&ship, range)))
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continue;
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dam += dam2;
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} else {
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