Factor out torpedo hit chance into shp_torp_hitchance()

This commit is contained in:
Markus Armbruster 2008-03-03 20:59:39 +01:00
parent 4849600cd5
commit 504f035450
5 changed files with 24 additions and 17 deletions

View file

@ -188,5 +188,6 @@ extern int shp_fire(struct shpstr *);
extern int shp_torp(struct shpstr *, int); extern int shp_torp(struct shpstr *, int);
extern double shp_fire_range(struct shpstr *); extern double shp_fire_range(struct shpstr *);
extern int shp_usable_guns(struct shpstr *); extern int shp_usable_guns(struct shpstr *);
extern double shp_torp_hitchance(struct shpstr *, int);
#endif #endif

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@ -34,7 +34,6 @@
#include <config.h> #include <config.h>
#include "commands.h" #include "commands.h"
#include "damage.h"
#include "empobj.h" #include "empobj.h"
#include "optlist.h" #include "optlist.h"
#include "retreat.h" #include "retreat.h"
@ -742,7 +741,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
fp->type = targ_ship; fp->type = targ_ship;
fp->uid = ship.shp_uid; fp->uid = ship.shp_uid;
add_to_fired_queue(&fp->queue, list); add_to_fired_queue(&fp->queue, list);
if (!chance(DTORP_HITCHANCE(range, ship.shp_visib))) if (!chance(shp_torp_hitchance(&ship, range)))
continue; continue;
dam += dam2; dam += dam2;
} else { } else {

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@ -37,7 +37,6 @@
#include <config.h> #include <config.h>
#include "commands.h" #include "commands.h"
#include "damage.h"
#include "news.h" #include "news.h"
#include "optlist.h" #include "optlist.h"
#include "retreat.h" #include "retreat.h"
@ -159,7 +158,7 @@ torp(void)
getship(victno, &vship); getship(victno, &vship);
vshipown = vship.shp_own; vshipown = vship.shp_own;
range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y); range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
hitchance = DTORP_HITCHANCE(range, sub.shp_visib); hitchance = shp_torp_hitchance(&sub, range);
if (range <= erange) { if (range <= erange) {
pr("Hitchance = %d%%\n", (int)(hitchance * 100)); pr("Hitchance = %d%%\n", (int)(hitchance * 100));
} }
@ -307,7 +306,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
pr("Captain! Torpedoes sighted!\n"); pr("Captain! Torpedoes sighted!\n");
if (chance(DTORP_HITCHANCE(range, sp->shp_visib))) { if (chance(shp_torp_hitchance(sp, range))) {
pr("BOOM!...\n"); pr("BOOM!...\n");
if (sp->shp_own != 0) if (sp->shp_own != 0)
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n", wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",

View file

@ -235,16 +235,6 @@ effrange(int rng, double tlev)
return techfact((int)tlev, rng / 2.0); return techfact((int)tlev, rng / 2.0);
} }
/*
* Return torpedo range for ship SP.
*/
double
torprange(struct shpstr *sp)
{
return effrange(sp->shp_frnge * 2, sp->shp_tech)
* sp->shp_effic / 100.0;
}
/* /*
* Return firing range for sector SP. * Return firing range for sector SP.
*/ */
@ -272,6 +262,25 @@ shp_fire_range(struct shpstr *sp)
return effrange(sp->shp_frnge, sp->shp_tech); return effrange(sp->shp_frnge, sp->shp_tech);
} }
/*
* Return torpedo range for ship SP.
*/
double
torprange(struct shpstr *sp)
{
return effrange(sp->shp_frnge * 2, sp->shp_tech)
* sp->shp_effic / 100.0;
}
/*
* Return hit chance for torpedo from ship SP at range RANGE.
*/
double
shp_torp_hitchance(struct shpstr *sp, int range)
{
return DTORP_HITCHANCE(range, sp->shp_visib);
}
/* /*
* Return firing range for land unit SP. * Return firing range for land unit SP.
*/ */

View file

@ -35,7 +35,6 @@
#include <config.h> #include <config.h>
#include <stdlib.h> #include <stdlib.h>
#include "damage.h"
#include "empobj.h" #include "empobj.h"
#include "file.h" #include "file.h"
#include "item.h" #include "item.h"
@ -501,7 +500,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
putship(sp->shp_uid, sp); putship(sp->shp_uid, sp);
if (dam2 < 0) if (dam2 < 0)
continue; continue;
hitchance = DTORP_HITCHANCE(md, sp->shp_visib); hitchance = shp_torp_hitchance(sp, md);
wu(0, sp->shp_own, wu(0, sp->shp_own,
"%s locking on %s %s in %s\n", "%s locking on %s %s in %s\n",