Factor out torpedo hit chance into shp_torp_hitchance()
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parent
4849600cd5
commit
504f035450
5 changed files with 24 additions and 17 deletions
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@ -188,5 +188,6 @@ extern int shp_fire(struct shpstr *);
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extern int shp_torp(struct shpstr *, int);
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extern double shp_fire_range(struct shpstr *);
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extern int shp_usable_guns(struct shpstr *);
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extern double shp_torp_hitchance(struct shpstr *, int);
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#endif
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@ -34,7 +34,6 @@
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#include <config.h>
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#include "commands.h"
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#include "damage.h"
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#include "empobj.h"
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#include "optlist.h"
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#include "retreat.h"
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@ -742,7 +741,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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fp->type = targ_ship;
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fp->uid = ship.shp_uid;
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add_to_fired_queue(&fp->queue, list);
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if (!chance(DTORP_HITCHANCE(range, ship.shp_visib)))
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if (!chance(shp_torp_hitchance(&ship, range)))
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continue;
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dam += dam2;
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} else {
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@ -37,7 +37,6 @@
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#include <config.h>
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#include "commands.h"
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#include "damage.h"
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#include "news.h"
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#include "optlist.h"
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#include "retreat.h"
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@ -159,7 +158,7 @@ torp(void)
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getship(victno, &vship);
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vshipown = vship.shp_own;
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range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
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hitchance = DTORP_HITCHANCE(range, sub.shp_visib);
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hitchance = shp_torp_hitchance(&sub, range);
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if (range <= erange) {
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pr("Hitchance = %d%%\n", (int)(hitchance * 100));
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}
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@ -307,7 +306,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
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pr("Captain! Torpedoes sighted!\n");
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if (chance(DTORP_HITCHANCE(range, sp->shp_visib))) {
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if (chance(shp_torp_hitchance(sp, range))) {
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pr("BOOM!...\n");
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if (sp->shp_own != 0)
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wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
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@ -235,16 +235,6 @@ effrange(int rng, double tlev)
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return techfact((int)tlev, rng / 2.0);
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}
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/*
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* Return torpedo range for ship SP.
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*/
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double
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torprange(struct shpstr *sp)
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{
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return effrange(sp->shp_frnge * 2, sp->shp_tech)
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* sp->shp_effic / 100.0;
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}
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/*
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* Return firing range for sector SP.
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*/
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@ -272,6 +262,25 @@ shp_fire_range(struct shpstr *sp)
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return effrange(sp->shp_frnge, sp->shp_tech);
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}
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/*
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* Return torpedo range for ship SP.
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*/
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double
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torprange(struct shpstr *sp)
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{
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return effrange(sp->shp_frnge * 2, sp->shp_tech)
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* sp->shp_effic / 100.0;
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}
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/*
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* Return hit chance for torpedo from ship SP at range RANGE.
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*/
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double
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shp_torp_hitchance(struct shpstr *sp, int range)
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{
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return DTORP_HITCHANCE(range, sp->shp_visib);
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}
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/*
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* Return firing range for land unit SP.
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*/
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@ -35,7 +35,6 @@
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#include <config.h>
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#include <stdlib.h>
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#include "damage.h"
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#include "empobj.h"
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#include "file.h"
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#include "item.h"
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@ -501,7 +500,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
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putship(sp->shp_uid, sp);
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if (dam2 < 0)
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continue;
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hitchance = DTORP_HITCHANCE(md, sp->shp_visib);
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hitchance = shp_torp_hitchance(sp, md);
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wu(0, sp->shp_own,
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"%s locking on %s %s in %s\n",
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