diff --git a/info/Mobility.t b/info/Mobility.t index 4bdbc8b6..9ef77c8a 100644 --- a/info/Mobility.t +++ b/info/Mobility.t @@ -63,7 +63,11 @@ command. 8. Marching, reacting or retreating The mobility cost for a land unit to march, react or retreat is: (path cost) * 5 * 480 / (unit speed) -See "Path Cost" below for the path cost formula. Note that reactung +where + unit speed = speed * (1 + (tech factor)) + tech factor = (50 + tech) / (200 + tech) + +See "Path Cost" below for the path cost formula. Note that reacting land units only pay mobility to move "to" the attacked sector; they return to their start sector for free. Land units on "reserve" mission only pay half the mobility cost to react. @@ -93,13 +97,13 @@ over in its launch trajectory. The mobility cost for a plane to fly is: 5 + (flight cost) * (distance flown) / (max distance plane can fly) -For excorts and interceptors, the flight cost is: +For escorts and interceptors, the flight cost is: 10 / (plane efficiency) For all other flights, the flight cost is: - 20 / (plane effciiency) + 20 / (plane efficiency) For planes flying on an air defense mission, this cost is cut in half. -4. Land mine, pinbombing, a-sat, and nuclear damage +4. Land mine, pin-bombing, a-sat, and nuclear damage A land mine, pinpoint bomb, anti-sat missile or nuclear detonation will damage the mobility of the plane in exactly the same way that the efficiency of the plane is damaged (see "info Damage"). @@ -145,7 +149,7 @@ The mobility cost to shoot civs or uws is 3. Enlisting mil The mobility cost for enlisting mil depends on what fraction of the civs present you are enlisting: - (new mobility) = (old mobility) * (1 - newmil / (starv civs)) + (new mobility) = (old mobility) * (1 - newmil / civs) 4. Fighting See "info Attacking" for the mobility cost of attacking.