Empty out and remove sysdep_w32.c sysdep_w32.h
Not much remains in sysdep_w32.c, and it's mostly for main.c. Move that there, and the rest to misc.h.
This commit is contained in:
parent
4d40a27542
commit
518c8d6fbf
5 changed files with 72 additions and 152 deletions
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@ -55,8 +55,7 @@ VPATH = @srcdir@
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prog = empire$E
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obj = expect.$O host.$O ipglob.$O linebuf.$O login.$O main.$O play.$O \
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ringbuf.$O secure.$O servcmd.$O sysdep_w32.$O termlib.$O version.$O \
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$(LIBOBJS)
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ringbuf.$O secure.$O servcmd.$O termlib.$O version.$O $(LIBOBJS)
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all: $(prog)
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@ -81,16 +80,15 @@ uninstall:
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rm $(mandir)/man6/empire.6
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# FIXME generate from .d
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expect.$O: misc.h sysdep_w32.h proto.h
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host.$O: misc.h sysdep_w32.h
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expect.$O: misc.h proto.h
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host.$O: misc.h
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linebuf.$O: linebuf.h
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login.$O: misc.h sysdep_w32.h proto.h
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main.$O: misc.h sysdep_w32.h version.h
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play.$O: linebuf.h misc.h sysdep_w32.h proto.h ringbuf.h secure.h
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login.$O: misc.h proto.h
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main.$O: misc.h version.h
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play.$O: linebuf.h misc.h proto.h ringbuf.h secure.h
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ringbuf.$O: ringbuf.h
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secure.$O: ringbuf.h secure.h
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servcmd.$O: misc.h sysdep_w32.h proto.h secure.h
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sysdep_w32.$O: misc.h sysdep_w32.h
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servcmd.$O: misc.h proto.h secure.h
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termlib.$O: misc.h
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version.$O: version.h
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$(obj): config.h
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@ -101,6 +99,5 @@ login.$O: w32/unistd.h w32/w32types.h
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main.$O: w32/unistd.h w32/w32types.h
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play.$O: w32/sys/socket.h w32/unistd.h w32/w32types.h
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ringbuf.$O: w32/sys/uio.h w32/w32types.h
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sysdep_w32.$O: w32/sys/socket.h
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w32/w32io.$O: misc.h w32/sys/uio.h w32/w32types.h
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w32/w32sockets.$O: w32/sys/socket.h w32/unistd.h w32/w32types.h
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@ -30,14 +30,17 @@
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1998
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* Ron Koenderink, 2004-2005
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* Ron Koenderink, 2004-2007
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* Markus Armbruster, 2005-2009
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*/
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#include <config.h>
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#include <stdlib.h>
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#ifndef _WIN32
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#ifdef _WIN32
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#include <windows.h>
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#include "sys/socket.h"
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#else
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#include <pwd.h>
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#endif
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#include <unistd.h>
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@ -48,9 +51,16 @@
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#define getuid() 0
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#define getpwuid(uid) ((void)(uid), w32_getpw())
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#define sysdep_init() w32_sysdep_init()
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#else
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struct passwd {
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char *pw_name;
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};
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static struct passwd *w32_getpw(void);
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static void w32_sysdep_init(void);
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#else /* !_WIN32 */
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#define sysdep_init() ((void)0)
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#endif
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#endif /* !_WIN32 */
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static void
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print_usage(char *program_name)
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@ -147,3 +157,47 @@ main(int argc, char **argv)
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return 0;
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}
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#ifdef _WIN32
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/*
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* Get Windows user name
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*/
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static struct passwd *
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w32_getpw(void)
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{
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static char unamebuf[128];
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static struct passwd pwd;
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DWORD unamesize;
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unamesize = sizeof(unamebuf);
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if (GetUserName(unamebuf, &unamesize)) {
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pwd.pw_name = unamebuf;
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if (unamesize == 0 || strlen(unamebuf) == 0)
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pwd.pw_name = "nobody";
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} else
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pwd.pw_name = "nobody";
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return &pwd;
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}
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static void
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w32_sysdep_init(void)
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{
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int err;
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/*
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* stdout is unbuffered under Windows if connected to a character
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* device, and putchar() screws up when printing multibyte strings
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* bytewise to an unbuffered stream. Switch stdout to line-
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* buffered mode. Unfortunately, ISO C allows implementations to
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* screw that up, and of course Windows does. Manual flushing
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* after each prompt is required.
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*/
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setvbuf(stdout, NULL, _IOLBF, 4096);
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err = w32_socket_init();
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if (err != 0) {
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printf("WSAStartup Failed, error code %d\n", err);
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exit(1);
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}
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}
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#endif
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@ -35,9 +35,6 @@
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#define MISC_H
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#include <stdio.h>
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#ifdef _WIN32
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#include "sysdep_w32.h"
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#endif
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#define MAX(a, b) ((a) >= (b) ? (a) : (b))
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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@ -58,6 +55,7 @@ void putse(void);
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#define putso() ((void)0)
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#define putse() ((void)0)
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#endif /* !HAVE_CURSES_TERMINFO */
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int recvline(int s, char *buf);
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int parseid(char *);
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int expect(int s, int match, char *buf);
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@ -68,4 +66,10 @@ void sendcmd(int s, char *cmd, char *arg);
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void servercmd(int, char *, int);
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void outch(char);
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#ifdef _MSC_VER
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#define pclose _pclose
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#define popen _popen
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#define snprintf _snprintf
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#endif
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#endif
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@ -1,85 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sysdep_w32.c: system dependent functions for WIN32 environments
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*
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* Known contributors to this file:
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* Ron Koenderink, 2007
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* Markus Armbruster, 2009
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*/
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#ifdef _WIN32
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#include <config.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "misc.h"
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#include "sys/socket.h"
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/*
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* Get user name in the WIN32 environment
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*/
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struct passwd *
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w32_getpw(void)
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{
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static char unamebuf[128];
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static struct passwd pwd;
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DWORD unamesize;
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unamesize = sizeof(unamebuf);
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if (GetUserName(unamebuf, &unamesize)) {
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pwd.pw_name = unamebuf;
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if (unamesize == 0 || strlen(unamebuf) == 0)
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pwd.pw_name = "nobody";
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} else
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pwd.pw_name = "nobody";
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return &pwd;
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}
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void
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w32_sysdep_init(void)
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{
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int err;
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/*
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* stdout is unbuffered under Windows if connected to a character
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* device, and putchar() screws up when printing multibyte strings
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* bytewise to an unbuffered stream. Switch stdout to line-
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* buffered mode. Unfortunately, ISO C allows implementations to
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* screw that up, and of course Windows does. Manual flushing
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* after each prompt is required.
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*/
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setvbuf(stdout, NULL, _IOLBF, 4096);
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err = w32_socket_init();
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if (err != 0) {
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printf("WSAStartup Failed, error code %d\n", err);
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exit(1);
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}
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}
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#endif /* _WIN32 */
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@ -1,50 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sysdep_w32.h: system dependent support for WIN32 environments
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*
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* Known contributors to this file:
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* Ron Koenderink, 2007
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* Markus Armbruster, 2009
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*/
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#ifndef _SYSDEF_W32_H
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#include <stdio.h>
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struct passwd {
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char *pw_name;
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};
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extern struct passwd *w32_getpw(void);
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extern void w32_sysdep_init(void);
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#ifdef _MSC_VER
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#define pclose _pclose
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#define popen _popen
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#define snprintf _snprintf
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#endif
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#endif
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