info/fire info/torpedo: Purge references to option MULTIFIRE

MULTIFIRE became non-optional in Chainsaw 3, more than two decades
ago.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-02-22 10:49:58 +01:00
parent e60f0be73f
commit 51f101df21
2 changed files with 0 additions and 10 deletions

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@ -2,11 +2,6 @@
.NA fire "Fire artillery from sector/ship/unit on sector/ship" .NA fire "Fire artillery from sector/ship/unit on sector/ship"
.LV Basic .LV Basic
.SY "fire [sect | ship | land] [<ASECT> | <ASHIP> | <AUNIT>] [<VSECT> | <VSHIP>] .SY "fire [sect | ship | land] [<ASECT> | <ASHIP> | <AUNIT>] [<VSECT> | <VSHIP>]
When the multi-fire option is enabled, the syntax of the fire command
changes. It is still used to shoot up land sectors or ships. However,
you may now use multiple ships, units, sectors to fire from. Return
fire is spread amongst all the firing things.
.s1
The general form for shooting at land from a sector is: The general form for shooting at land from a sector is:
.EX fire sect <ASECTS> <VSECT> .EX fire sect <ASECTS> <VSECT>
Where <VSECT> is the victim sector, Where <VSECT> is the victim sector,
@ -145,9 +140,6 @@ will also fire on you.
All return fire is split evenly over all attacking sectors/units/ships, and is All return fire is split evenly over all attacking sectors/units/ships, and is
adjust by the ratio of defending things to attacking things. adjust by the ratio of defending things to attacking things.
.s1 .s1
As a change from the original fire command, with multi-fire enabled,
you will not return fire on yourself.
.s1
IMPORTANT NOTE: Gun ranges, both on offense AND defense, are somewhat random. IMPORTANT NOTE: Gun ranges, both on offense AND defense, are somewhat random.
If you have a range of 4.16, you can always shoot to 4, and have a 16% chance If you have a range of 4.16, you can always shoot to 4, and have a 16% chance
of being able to fire at range 5... of being able to fire at range 5...

View file

@ -9,8 +9,6 @@ The <target-SHIP> argument is the victim ship number and
the <submarine-SHIPS> argument is the number(s) of your submarine or other the <submarine-SHIPS> argument is the number(s) of your submarine or other
ship(s) with torpedo ability. ship(s) with torpedo ability.
The program will ask for these if not provided on the command line. The program will ask for these if not provided on the command line.
If using the multi-fire option, the program will prompt for targets for
EACH firing torpedo ship, if no target was given on the command line.
.s1 .s1
Your <submarine-SHIPS> must meet the following criteria: Your <submarine-SHIPS> must meet the following criteria:
.nf .nf