info/fire info/torpedo: Purge references to option MULTIFIRE
MULTIFIRE became non-optional in Chainsaw 3, more than two decades ago. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -2,11 +2,6 @@
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.NA fire "Fire artillery from sector/ship/unit on sector/ship"
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.LV Basic
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.SY "fire [sect | ship | land] [<ASECT> | <ASHIP> | <AUNIT>] [<VSECT> | <VSHIP>]
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When the multi-fire option is enabled, the syntax of the fire command
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changes. It is still used to shoot up land sectors or ships. However,
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you may now use multiple ships, units, sectors to fire from. Return
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fire is spread amongst all the firing things.
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.s1
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The general form for shooting at land from a sector is:
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.EX fire sect <ASECTS> <VSECT>
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Where <VSECT> is the victim sector,
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@ -145,9 +140,6 @@ will also fire on you.
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All return fire is split evenly over all attacking sectors/units/ships, and is
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adjust by the ratio of defending things to attacking things.
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.s1
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As a change from the original fire command, with multi-fire enabled,
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you will not return fire on yourself.
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.s1
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IMPORTANT NOTE: Gun ranges, both on offense AND defense, are somewhat random.
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If you have a range of 4.16, you can always shoot to 4, and have a 16% chance
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of being able to fire at range 5...
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@ -9,8 +9,6 @@ The <target-SHIP> argument is the victim ship number and
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the <submarine-SHIPS> argument is the number(s) of your submarine or other
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ship(s) with torpedo ability.
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The program will ask for these if not provided on the command line.
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If using the multi-fire option, the program will prompt for targets for
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EACH firing torpedo ship, if no target was given on the command line.
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.s1
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Your <submarine-SHIPS> must meet the following criteria:
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.nf
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