Remove budget priorities:
(budg, player_coms): Remove command arguments. (PRI_SMAINT, PRI_PMAINT, PRI_LMAINT, PRI_SBUILD, PRI_PBUILD) (PRI_LBUILD, PRI_MAX): Remove. (natstr): Remove member nat_priorities. (add, main): Remove its initialization. (budg, cal_call, prexpense, prod, update_main, upd_land, upd_plane) (upd_buildeff, produce_sect, upd_ship): Simplify. (produce_sect): Last parameter now superflous, remove & simplify. (change_prio, do_prod): Unused, remove. (budg): Move land units output down, to match update sequence.
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14 changed files with 170 additions and 449 deletions
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@ -793,8 +793,7 @@ extern void sail_ship(natid);
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extern void do_fallout(struct sctstr *, int);
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extern void spread_fallout(struct sctstr *, int);
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extern void decay_fallout(struct sctstr *, int);
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extern void produce_sect(int natnum, int etu, int *bp,
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long (*p_sect)[2], int sector_type);
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extern void produce_sect(int, int, int *, long [][2]);
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/* ship.c */
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extern int prod_ship(int, int, int *, int);
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