Remove budget priorities:
(budg, player_coms): Remove command arguments. (PRI_SMAINT, PRI_PMAINT, PRI_LMAINT, PRI_SBUILD, PRI_PBUILD) (PRI_LBUILD, PRI_MAX): Remove. (natstr): Remove member nat_priorities. (add, main): Remove its initialization. (budg, cal_call, prexpense, prod, update_main, upd_land, upd_plane) (upd_buildeff, produce_sect, upd_ship): Simplify. (produce_sect): Last parameter now superflous, remove & simplify. (change_prio, do_prod): Unused, remove. (budg): Move land units output down, to match update sequence.
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14 changed files with 170 additions and 449 deletions
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@ -61,8 +61,7 @@ struct cmndstr player_coms[] = {
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{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",
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2, bomb, C_MOD, NORM + MONEY + CAP},
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{"break {sanctuary}", 1, brea, C_MOD, SANCT},
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{"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]",
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1, budg, 0, NORM},
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{"budget", 1, budg, 0, NORM},
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{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
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1, buil, C_MOD, NORM + MONEY + CAP},
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{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
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