navigate march: Fix "same mob type" and "not on sale" checks
Unlike the other "may move" conditions, "same mobility type (MOB_MARCH, MOB_RAIL) as leader" and "not on sale" are only checked when collecting ships and land units. The former breaks when a deity unwisely edits a land unit's type while it is being marched. Messed up when the check was added in commit36e41e5
(v4.3.7). However, editing has become possible only recently, in commit6b0b6f1
. The latter would break if a ship could be put on the market while it is being navigated, but that's not possible, because only the owner can navigate (see also commit8c502d4
), and only the owner can sell. Same for land units. Messed up in 4.0.9. Clean it up anyway. Bonus: nicer error message, even spelled correctly. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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parent
797abf4c8f
commit
520cfea05d
3 changed files with 36 additions and 38 deletions
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@ -404,12 +404,19 @@ int
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lnd_may_mar(struct lndstr *lp, struct lndstr *ldr, char *suffix)
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{
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struct sctstr sect;
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int mobtype;
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if (!lp->lnd_own || !getsect(lp->lnd_x, lp->lnd_y, §)) {
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CANT_REACH();
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return 0;
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}
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if (opt_MARKET && ontradingblock(EF_LAND, lp)) {
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mpr(lp->lnd_own, "%s is on the trading block%s\n",
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prland(lp), suffix);
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return 0;
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}
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if (lp->lnd_ship >= 0) {
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mpr(lp->lnd_own, "%s is on a ship%s\n", prland(lp), suffix);
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return 0;
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@ -455,6 +462,25 @@ lnd_may_mar(struct lndstr *lp, struct lndstr *ldr, char *suffix)
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prland(lp), suffix);
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return 0;
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}
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/*
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* The marching code gets confused when trains and non-trains
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* march together. Disallow for now.
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*/
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mobtype = lnd_mobtype(lp);
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if (!ldr || mobtype == lnd_mobtype(ldr))
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;
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else if (mobtype == MOB_RAIL) {
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mpr(lp->lnd_own,
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"%s is a train and can't march with the leader%s\n",
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prland(lp), suffix);
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return 0;
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} else {
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mpr(lp->lnd_own, "%s can't rail-march with the leading train%s\n",
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prland(lp), suffix);
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return 0;
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}
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return 1;
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}
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@ -463,8 +489,6 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
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{
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struct lndstr land, *ldr = NULL;
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struct ulist *llp;
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int this_mot;
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int mobtype = MOB_MOVE; /* indeterminate */
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emp_initque(list);
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while (nxtitem(ni, &land)) {
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@ -475,33 +499,8 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
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*/
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if (!land.lnd_own || land.lnd_own != player->cnum)
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continue;
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if (opt_MARKET) {
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if (ontradingblock(EF_LAND, &land)) {
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pr("unit #%d inelligible - it's for sale.\n",
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land.lnd_uid);
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continue;
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}
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}
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if (!lnd_may_mar(&land, ldr, ""))
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continue;
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/*
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* The marching code gets confused when trains and non-trains
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* march together. Disallow for now.
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*/
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this_mot = lnd_mobtype(&land);
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if (this_mot != mobtype) {
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if (mobtype == MOB_MOVE)
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mobtype = this_mot;
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else if (mobtype == MOB_MARCH) {
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pr("%s is a train and can't march with the leader.\n",
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prland(&land));
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continue;
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} else {
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pr("%s can't rail-march with the leading train.\n",
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prland(&land));
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continue;
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}
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}
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land.lnd_mission = 0;
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land.lnd_rflags = 0;
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@ -82,6 +82,12 @@ shp_may_nav(struct shpstr *sp, struct shpstr *flg, char *suffix)
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return 0;
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}
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if (opt_MARKET && ontradingblock(EF_SHIP, sp)) {
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mpr(sp->shp_own, "%s is on the trading block%s\n",
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prship(sp), suffix);
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return 0;
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}
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if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
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mpr(sp->shp_own, "%s is crewless%s\n", prship(sp), suffix);
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return 0;
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@ -126,13 +132,6 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list)
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*/
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if (!ship.shp_own || ship.shp_own != player->cnum)
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continue;
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if (opt_MARKET) {
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if (ontradingblock(EF_SHIP, &ship)) {
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pr("ship #%d inelligible - it's for sale.\n",
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ship.shp_uid);
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continue;
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}
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}
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if (!shp_may_nav(&ship, flg, ""))
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continue;
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@ -64,7 +64,7 @@
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Play#1 output Play#1 6 0 638
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Play#1 input navi 12/10/19/11/13
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Play#1 command navigate
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Play#1 output Play#1 1 ship #12 inelligible - it's for sale.
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Play#1 output Play#1 1 pt patrol boat (#12) is on the trading block
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Play#1 output Play#1 1 pt patrol boat (#13) is crewless
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Play#1 output Play#1 1 Flagship is pt patrol boat (#10)
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Play#1 output Play#1 1 . i
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@ -750,7 +750,7 @@
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Play#1 output Play#1 6 0 588
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Play#1 input march 12/10/19/11/13/14/15
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Play#1 command march
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Play#1 output Play#1 1 unit #12 inelligible - it's for sale.
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Play#1 output Play#1 1 cav cavalry #12 is on the trading block
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Play#1 output Play#1 1 cav cavalry #13 has no mil on it to guide it
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Play#1 output Play#1 1 cav cavalry #14 is on a ship
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Play#1 output Play#1 1 cav cavalry #15 is on a unit
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@ -764,13 +764,13 @@
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Play#1 output Play#1 6 0 587
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Play#1 input march 20/22 jh
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Play#1 command march
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Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader.
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Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader
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Play#1 output Play#1 1 Leader is cav cavalry #20
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Play#1 output Play#1 1 cav cavalry #20 stopped at 3,3
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Play#1 output Play#1 6 0 586
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Play#1 input march 22/21/23 jh
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Play#1 command march
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Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train.
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Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train
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Play#1 output Play#1 1 Leader is tra train #22
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Play#1 output Play#1 1 tra train #22 stopped at 3,3
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Play#1 output Play#1 1 tra train #23 stopped at 3,3
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