fairland: Simplify how write_sect() iterates over sectors

Iterating over IDs is slightly simpler than iterating over
coordinates, so do that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2020-08-21 13:12:11 +02:00
parent e59451f0d9
commit 524c70659c

View file

@ -1434,19 +1434,17 @@ add_resources(struct sctstr *sct)
static void
write_sects(void)
{
struct sctstr *sct;
int x, y;
struct sctstr *sp;
int i;
for (y = 0; y < WORLD_Y; y++) {
for (x = y % 2; x < WORLD_X; x += 2) {
sct = getsectp(x, y);
sct->sct_elev = elev[sct->sct_uid];
sct->sct_type = elev_to_sct_type(sct->sct_elev);
sct->sct_newtype = sct->sct_type;
sct->sct_dterr = own[sct->sct_uid] + 1;
sct->sct_coastal = is_coastal(sct->sct_x, sct->sct_y);
add_resources(sct);
}
for (i = 0; i < WORLD_SZ(); i++) {
sp = getsectid(i);
sp->sct_elev = elev[i];
sp->sct_type = elev_to_sct_type(sp->sct_elev);
sp->sct_newtype = sp->sct_type;
sp->sct_dterr = own[i] + 1;
sp->sct_coastal = is_coastal(sp->sct_x, sp->sct_y);
add_resources(sp);
}
}