Install all manual pages in section 6, where they belong. Source
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man/fairland.6
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man/fairland.6
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.TH FAIRLAND 1
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.SH NAME
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fairland \- Empire land generator
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.SH SYNOPSIS
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.B fairland
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[
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.BI \-aioq
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]
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[
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.BI \-s\ scriptout
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]
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[
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.BI \-e\ configfile
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]
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[
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.BI \-R\ seed
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]
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.IR nc
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.IR sc
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[
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.IR ni
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]
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[
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.IR is
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]
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[
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.IR sp
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]
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[
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.IR pm
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]
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[
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.IR di
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]
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[
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.IR id
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]
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.br
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.SH DESCRIPTION
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.I fairland
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is a program which creates land and ore for Empire. It
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should be run after
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.I files
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has been run and before
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.I emp_server
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has been started. This is a land generator for empire that creates a
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specified number of continents, and spaces them evenly accross the
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map. It tries to make all of them the same size, and makes sure that
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they don't meet. It gives each start island exactly the same
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distribution of resources and the same number of mountains. You can
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get nearly any kind of map you want by choosing the right arguments.
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.SH OPTIONS
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.TP
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.B \-a
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mark the continents with a * so that you can tell them from the islands
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.TP
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.B \-i
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islands will crash into each other and merge
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.TP
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.B \-o
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do not set the resources. If you use this flag, then you will need to
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run some other program (for example the
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.I ore
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program) to set the resources.
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.TP
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.B \-q
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run quietly without printing anything to the terminal
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.TP
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.BI \-s\ scriptout
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writes a script for placing capitol to the file
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.I scriptout
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(If you don't specify this argument, then the script will be written
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to "newcap_script".)
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.TP
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.BI \-e\ configfile
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causes
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.I fairland
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.BI \-R\ seed
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Use
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.I seed
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as seed for the pseudo-random number generator. This can be used to reproduce
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a previously created world. (by default the current time and process id of
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the server are used as seed.) The seed used to generate a world is printed
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along with the map.
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.TP
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.IR nc
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number of continents
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.TP
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.IR sc
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continent size
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.TP
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.IR ni
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number of islands (optional, default = nc)
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.TP
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.IR is
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average size of islands (optional, default = sc/2)
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.TP
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.IR sp
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spike percentage: 0 = round, 100 = snake (default = 10)
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.TP
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.IR pm
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the percentage of land that is mountain (default = 0)
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.TP
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.IR di
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the minimum distance between continents (default = 2)
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.TP
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.IR id
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minimum distance from islands to continents (default = 1)
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.SH AUTHOR
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Ken Stevens <chidren@empire.net>
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