Add sequence numbers to game state
This oopses on output dependency violations, e.g. two threads doing a read-modify-write without synchronization, or the one thread nesting several read-modify-writes. Such bugs are difficult to spot, and tend to be abusable. I figure we have quite a few of them. New struct emptypedstr member seqno. Make sure all members of unit empobj_storage share it. Initialize it in files: main() and file_sct_init(). Set it in ef_blank() and new ef_set_uid() by calling new get_seqno(). Use ef_set_uid() when copying objects: swaps(), doland(), doship(), doplane(), dounit(), delete_old_news(). Step it in ef_write() by calling new new_seqno(). Factor do_read() out of fillcache() to make it available for get_seqno().
This commit is contained in:
parent
087c0aae36
commit
536ef0b0a2
20 changed files with 134 additions and 19 deletions
|
@ -63,14 +63,14 @@ swaps(void)
|
|||
/* change the location of secta to that of sectb */
|
||||
secta.sct_x = sectb.sct_x;
|
||||
secta.sct_y = sectb.sct_y;
|
||||
secta.sct_uid = sectb.sct_uid;
|
||||
ef_set_uid(EF_SECTOR, §a, sectb.sct_uid);
|
||||
secta.sct_dist_x = sectb.sct_x;
|
||||
secta.sct_dist_y = sectb.sct_y;
|
||||
secta.sct_coastal = sectb.sct_coastal;
|
||||
/* change the location of sectb to where secta was */
|
||||
sectb.sct_x = tmp.sct_x;
|
||||
sectb.sct_y = tmp.sct_y;
|
||||
sectb.sct_uid = tmp.sct_uid;
|
||||
ef_set_uid(EF_SECTOR, §b, tmp.sct_uid);
|
||||
sectb.sct_dist_x = tmp.sct_x;
|
||||
sectb.sct_dist_y = tmp.sct_y;
|
||||
sectb.sct_coastal = tmp.sct_coastal;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue