Add sequence numbers to game state
This oopses on output dependency violations, e.g. two threads doing a read-modify-write without synchronization, or the one thread nesting several read-modify-writes. Such bugs are difficult to spot, and tend to be abusable. I figure we have quite a few of them. New struct emptypedstr member seqno. Make sure all members of unit empobj_storage share it. Initialize it in files: main() and file_sct_init(). Set it in ef_blank() and new ef_set_uid() by calling new get_seqno(). Use ef_set_uid() when copying objects: swaps(), doland(), doship(), doplane(), dounit(), delete_old_news(). Step it in ef_write() by calling new new_seqno(). Factor do_read() out of fillcache() to make it available for get_seqno().
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20 changed files with 134 additions and 19 deletions
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@ -155,6 +155,7 @@ main(int argc, char *argv[])
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for (i = 1; i < MAXNOC; i++) {
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nat.ef_type = EF_NATION;
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nat.nat_cnum = nat.nat_uid = i;
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nat.nat_seqno = 0;
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putnat((&nat));
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}
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memset(&realm, 0, sizeof(realm));
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@ -164,6 +165,7 @@ main(int argc, char *argv[])
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for (j = 0; j < MAXNOR; j++) {
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realm.r_realm = j;
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realm.r_uid = (i * MAXNOR) + j;
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realm.r_seqno = 0;
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putrealm(&realm);
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}
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}
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@ -209,6 +211,7 @@ file_sct_init(coord x, coord y, struct sctstr *ptr)
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sp->ef_type = EF_SECTOR;
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sp->sct_uid = XYOFFSET(x, y);
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sp->sct_seqno = 0;
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sp->sct_x = x;
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sp->sct_y = y;
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sp->sct_dist_x = x;
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