Clean up suspicious coordinate system use in lnd_mar()

When refusing to march foreign land units, it reported the land unit's
location in the land unit's coordinate system instead of the player's.
Fortunately, they're the same, since even deities can't march foreign
land unit.
This commit is contained in:
Markus Armbruster 2010-05-16 18:43:28 +02:00
parent 9ad8618ba3
commit 53dc49c85c

View file

@ -471,7 +471,7 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
getland(llp->unit.land.lnd_uid, &land);
if (land.lnd_own != actor) {
mpr(actor, "%s was disbanded at %s\n",
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
prland(&land), xyas(land.lnd_x, land.lnd_y, actor));
emp_remque((struct emp_qelem *)llp);
free(llp);
continue;