Check ef_type before dereferencing struct empobj
Such manual checking is error prone, but the best we can do right now.
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7 changed files with 52 additions and 9 deletions
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@ -349,6 +349,10 @@ unit_map(int unit_type, int uid, struct nstr_sect *nsp, char *originp)
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struct range range;
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char *name;
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if (CANT_HAPPEN((ef_flags(unit_type) & (EFF_OWNER | EFF_XY))
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!= (EFF_OWNER | EFF_XY)))
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return RET_FAIL;
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if (!get_empobj(unit_type, uid, &unit))
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return RET_FAIL;
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if (!player->owner || unit.gen.own == 0)
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