(player_main): Don't end session silently when init_nats() fails.

This commit is contained in:
Markus Armbruster 2006-02-23 07:40:11 +00:00
parent 08501fa9c3
commit 5537d902b7

View file

@ -76,8 +76,10 @@ player_main(struct player *p)
time(&player->lasttime);
time(&player->curup);
show_motd();
if (init_nats() < 0)
if (init_nats() < 0) {
pr("Server confused, try again later\n");
return;
}
natp = getnatp(player->cnum);
if (!gamehours(player->curup)) {
pr("Empire hours restriction in force\n");