tend ltend: Fix to skip dead ships and land units for deities
Tending to a dead ship destroys, and tending from a dead ship revives.
Has always been that way. Not actually a problem for ltend anymore,
because the dead can't carry or be carried since commit 64a53c90f0
,
v4.3.17.
Fix by checking !own in addition to !player->owner
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
333cd7d6d3
commit
55643423f6
5 changed files with 20 additions and 22 deletions
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@ -71,7 +71,7 @@ ltend(void)
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if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
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return RET_SYN;
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while (nxtitem(&tenders, &tender)) {
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if (!player->owner) {
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if (!player->owner || !tender.shp_own) {
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if (tenders.sel == NS_LIST)
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pr("You don't own ship #%d!\n", tender.shp_uid);
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continue;
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@ -100,7 +100,7 @@ ltend(void)
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return RET_FAIL;
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total = 0;
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while (nxtitem(&targets, &target)) {
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if (!player->owner) {
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if (!player->owner || !target.lnd_own) {
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if (targets.sel == NS_LIST)
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pr("You don't own land unit #%d!\n", target.lnd_uid);
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continue;
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@ -85,7 +85,7 @@ tend(void)
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return RET_SYN;
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while (nxtitem(&tenders, &tender)) {
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if (!player->owner) {
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if (!player->owner || !tender.shp_own) {
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if (tenders.sel == NS_LIST)
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pr("You don't own ship #%d!\n", tender.shp_uid);
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continue;
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@ -195,6 +195,8 @@ tend(void)
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static int
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can_tend_to(struct shpstr *from, struct shpstr *to)
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{
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if (!to->shp_own)
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return 0;
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if (to->shp_own != player->cnum && !player->god
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&& relations_with(to->shp_own, player->cnum) < FRIENDLY)
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return 0;
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@ -227,7 +229,7 @@ tend_land(struct shpstr *tenderp, char *units)
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return RET_SYN;
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while (nxtitem(&lni, &land)) {
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if (!player->owner) {
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if (!player->owner || !land.lnd_own) {
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if (lni.sel == NS_LIST)
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pr("You don't own land unit #%d!\n", land.lnd_uid);
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continue;
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