tend ltend: Fix to skip dead ships and land units for deities
Tending to a dead ship destroys, and tending from a dead ship revives.
Has always been that way. Not actually a problem for ltend anymore,
because the dead can't carry or be carried since commit 64a53c90f0
,
v4.3.17.
Fix by checking !own in addition to !player->owner
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
333cd7d6d3
commit
55643423f6
5 changed files with 20 additions and 22 deletions
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@ -71,7 +71,7 @@ ltend(void)
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if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
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return RET_SYN;
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while (nxtitem(&tenders, &tender)) {
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if (!player->owner) {
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if (!player->owner || !tender.shp_own) {
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if (tenders.sel == NS_LIST)
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pr("You don't own ship #%d!\n", tender.shp_uid);
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continue;
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@ -100,7 +100,7 @@ ltend(void)
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return RET_FAIL;
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total = 0;
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while (nxtitem(&targets, &target)) {
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if (!player->owner) {
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if (!player->owner || !target.lnd_own) {
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if (targets.sel == NS_LIST)
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pr("You don't own land unit #%d!\n", target.lnd_uid);
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continue;
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@ -85,7 +85,7 @@ tend(void)
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return RET_SYN;
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while (nxtitem(&tenders, &tender)) {
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if (!player->owner) {
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if (!player->owner || !tender.shp_own) {
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if (tenders.sel == NS_LIST)
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pr("You don't own ship #%d!\n", tender.shp_uid);
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continue;
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@ -195,6 +195,8 @@ tend(void)
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static int
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can_tend_to(struct shpstr *from, struct shpstr *to)
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{
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if (!to->shp_own)
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return 0;
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if (to->shp_own != player->cnum && !player->god
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&& relations_with(to->shp_own, player->cnum) < FRIENDLY)
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return 0;
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@ -227,7 +229,7 @@ tend_land(struct shpstr *tenderp, char *units)
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return RET_SYN;
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while (nxtitem(&lni, &land)) {
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if (!player->owner) {
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if (!player->owner || !land.lnd_own) {
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if (lni.sel == NS_LIST)
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pr("You don't own land unit #%d!\n", land.lnd_uid);
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continue;
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@ -7,7 +7,6 @@
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| #160 unowned, #164 neutral to #166: #164 works
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tend m 160/164 1 166
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tend f 166 1 160/164
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| BUG: #160 works
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| same for civilians doesn't work
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tend c 160/164 1 166
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tend c 166 1 160/164
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@ -17,4 +16,3 @@ tend c 166 1 160/164
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tend land 163/164 313/314 166
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| #160 unowned
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tend land 162 312 160
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| BUG: tend to unowned works, and destroys
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@ -97,12 +97,12 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
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152 1 1 -1 2 100 90 0 145 1 -1 none 0 "t" 22 22 0 39 0 0 0 0 20 0 0 0 18 0 healthy 0 0 "" 0 0 1 () ""
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153 1 1 -1 2 100 90 0 145 1 -1 none 0 "t" 22 22 0 50 0 0 0 0 21 0 0 0 18 0 healthy 0 0 "" 0 0 1 () ""
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154 1 1 -1 2 100 90 0 145 1 -1 none 0 "t" 22 22 0 42 0 0 0 0 19 0 0 0 18 0 healthy 0 0 "" 0 0 1 () ""
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160 0 0 -2 2 0 0 0 145 0 -2 none 0 "u" 20 19 7 42 0 0 0 0 21 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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160 0 0 -2 2 0 0 0 145 0 -2 none 0 "u" 20 20 7 42 0 0 0 0 20 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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162 2 0 -2 2 100 90 0 145 0 -2 none 0 "u" 20 20 7 42 0 0 0 0 25 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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163 3 0 -2 2 100 90 0 145 0 -2 none 0 "u" 20 20 7 42 0 0 0 0 25 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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164 4 0 -2 2 100 90 0 145 0 -2 none 0 "u" 20 19 7 42 0 0 0 0 21 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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165 1 1 -1 23 100 90 0 145 1 -1 none 0 "" 0 20 7 1 0 0 0 0 20 0 0 0 0 0 healthy 0 0 "" 0 0 1 () ""
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166 1 0 -2 2 100 90 0 145 0 -2 none 0 "" 20 22 7 42 0 0 0 0 8 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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166 1 0 -2 2 100 90 0 145 0 -2 none 0 "" 20 21 7 42 0 0 0 0 9 0 0 0 20 0 healthy 0 0 "" 0 0 1 () ""
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170 1 1 -1 6 100 90 0 145 1 -1 none 0 "" 0 20 7 2 0 0 0 0 20 0 0 0 0 0 healthy 0 0 "" 0 0 1 () ""
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171 1 1 -1 18 100 90 0 145 1 -1 none 0 "" 0 20 7 2 0 0 0 0 20 0 0 0 0 0 healthy 0 0 "" 0 0 1 () ""
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172 1 1 -1 2 100 90 0 145 1 -1 none 0 "" 0 20 7 2 0 0 0 0 20 0 0 0 0 0 healthy 0 0 "" 0 0 1 () ""
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@ -452,7 +452,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
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302 1 1 -1 1 100 60 0 50 1 -1 none 0 "t" 170 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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303 1 1 -1 1 100 60 0 50 1 -1 none 0 "t" 153 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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304 1 1 -1 13 100 60 0 100 1 -1 none 0 "t" 154 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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312 0 0 -2 1 0 60 0 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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312 2 0 -2 1 100 60 0 50 0 -2 none 0 "u" 162 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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313 1 0 -2 1 100 60 0 50 0 0 none 0 "" 166 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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314 1 0 -2 1 100 60 0 50 0 0 none 0 "" 166 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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315 1 1 -1 1 100 60 0 40 1 -1 none 0 "" 165 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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@ -539,7 +539,6 @@ timestamp owner type id x y
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0 1 3 331 0 -2
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0 3 3 313 0 -2
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0 4 3 314 0 -2
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0 2 3 312 0 -2
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/config
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config realm
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cnum realm xl xh yl yh
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@ -2450,16 +2450,16 @@
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Play#0 output Play#0 6 0 640
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Play#0 input tend m 160/164 1 166
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Play#0 command tend
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Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#160)
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Play#0 output Play#0 1 You don't own ship #160!
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Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#164)
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Play#0 output Play#0 6 0 639
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Play#0 input tend f 166 1 160/164
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Play#0 command tend
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Play#0 output Play#0 1 2 total food transferred off of cs cargo ship (#166)
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Play#0 output Play#0 1 1 total food transferred off of cs cargo ship (#166)
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Play#0 output Play#0 6 0 638
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Play#0 input tend c 160/164 1 166
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Play#0 command tend
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Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#160)
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Play#0 output Play#0 1 You don't own ship #160!
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Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#164)
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Play#0 output Play#0 6 0 637
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Play#0 input tend c 166 1 160/164
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@ -2475,7 +2475,6 @@
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Play#0 output Play#0 6 0 635
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Play#0 input tend land 162 312 160
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Play#0 command tend
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Play#0 output Play#0 1 linf light infantry #312 transferred from cs cargo ship (#162) to cs cargo ship (#160)
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Play#0 output Play#0 6 0 634
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Play#0 input ctld
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Play#0 output Play#0 1 Bye-bye
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@ -2656,8 +2655,7 @@
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Play#0 output Play#0 6 0 640
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Play#0 input ltend m 160 1 310
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Play#0 command ltend
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Play#0 output Play#0 1 cav cavalry #310 is not on cs cargo ship (#160)!
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Play#0 output Play#0 1 0 total military transferred off of cs cargo ship (#160)
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Play#0 output Play#0 1 You don't own ship #160!
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Play#0 output Play#0 6 0 639
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Play#0 input ltend m 200 1 350
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Play#0 command ltend
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@ -2820,11 +2818,11 @@
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Play#0 output Play#0 1 1 152 cs cargo ship 1,-1 t 100% 22 22 18 20 0 0 0 0 90 145
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Play#0 output Play#0 1 1 153 cs cargo ship 1,-1 t 100% 22 22 18 21 0 0 0 1 90 145
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Play#0 output Play#0 1 1 154 cs cargo ship 1,-1 t 100% 22 22 18 19 0 0 0 1 90 145
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Play#0 output Play#0 1 2 162 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
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Play#0 output Play#0 1 2 162 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 2 90 145
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Play#0 output Play#0 1 3 163 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
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Play#0 output Play#0 1 4 164 cs cargo ship 0,-2 u 100% 20 19 20 21 0 0 0 0 90 145
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Play#0 output Play#0 1 1 165 ls landing shi 1,-1 100% 0 20 0 20 0 0 0 3 90 145
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Play#0 output Play#0 1 1 166 cs cargo ship 0,-2 100% 20 22 20 8 0 0 0 2 90 145
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Play#0 output Play#0 1 1 166 cs cargo ship 0,-2 100% 20 21 20 9 0 0 0 2 90 145
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Play#0 output Play#0 1 1 170 frg frigate 1,-1 100% 0 20 0 20 0 0 0 2 90 145
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Play#0 output Play#0 1 1 171 sb submarine 1,-1 100% 0 20 0 20 0 0 0 1 90 145
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Play#0 output Play#0 1 1 172 cs cargo ship 1,-1 100% 0 20 0 20 0 0 0 1 90 145
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@ -2900,7 +2898,7 @@
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Play#0 output Play#0 1 163 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 164 cs 0,-2 u 100% 20 19 20 7 42 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 165 ls 1,-1 100% 0 20 0 7 1 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 166 cs 0,-2 100% 20 22 20 7 42 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 166 cs 0,-2 100% 20 21 20 7 42 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 170 frg 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 171 sb 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 172 cs 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
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@ -3235,6 +3233,7 @@
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Play#0 output Play#0 1 1 302 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S
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Play#0 output Play#0 1 1 303 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 153S
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Play#0 output Play#0 1 1 304 hat hvy artill 1,-1 t 100% 0 0 60 0 100 42% 0 0 154S
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Play#0 output Play#0 1 2 312 linf light infa 0,-2 u 100% 0 0 60 0 50 42% 0 0 162S
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Play#0 output Play#0 1 1 313 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
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Play#0 output Play#0 1 1 314 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
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Play#0 output Play#0 1 1 315 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
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@ -3248,7 +3247,7 @@
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Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
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Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
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Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
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Play#0 output Play#0 1 142 units
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Play#0 output Play#0 1 143 units
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Play#0 output Play#0 6 0 640
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Play#0 input lcarg *
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Play#0 command lcargo
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@ -3382,6 +3381,7 @@
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Play#0 output Play#0 1 302 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 303 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 304 hat 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 312 linf 0,-2 u 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 313 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 314 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 315 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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@ -3395,7 +3395,7 @@
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Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 142 units
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Play#0 output Play#0 1 143 units
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Play#0 output Play#0 6 0 640
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Play#0 input read 0
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Play#0 command read
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@ -3415,7 +3415,6 @@
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Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
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Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
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Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
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Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
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Play#0 output Play#0 1 POGO linf light infantry #313 loaded on your cs cargo ship (#166) at 0,-2
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Play#0 output Play#0 1 POGO linf light infantry #314 loaded on your cs cargo ship (#166) at 0,-2
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Play#0 output Play#0 6 0 640
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