subs: Rename lnd_delete() to lnd_put_one()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
7548337e73
commit
56cadfe157
4 changed files with 27 additions and 27 deletions
|
@ -180,7 +180,6 @@ extern double attack_val(int, struct lndstr *);
|
|||
extern double defense_val(struct lndstr *);
|
||||
extern int lnd_reaction_range(struct lndstr *);
|
||||
extern void lnd_print(natid, struct ulist *, char *);
|
||||
extern void lnd_delete(struct ulist *);
|
||||
extern int lnd_take_casualty(int, struct ulist *, int);
|
||||
extern void lnd_submil(struct lndstr *, int);
|
||||
extern void lnd_takemob(struct emp_qelem *, double);
|
||||
|
@ -189,6 +188,7 @@ extern void intelligence_report(int, struct lndstr *, int, char *);
|
|||
extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
|
||||
extern void lnd_mar_put(struct emp_qelem *, natid);
|
||||
extern void lnd_put(struct emp_qelem *);
|
||||
extern void lnd_put_one(struct ulist *);
|
||||
extern int lnd_hardtarget(struct lndstr *);
|
||||
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
|
||||
extern int lnd_support(natid, natid, coord, coord, int);
|
||||
|
|
|
@ -176,7 +176,7 @@ assa(void)
|
|||
pr(" and was killed in the attempt.\n");
|
||||
llp->unit.land.lnd_effic = 0;
|
||||
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
} else {
|
||||
wu(0, def->own, "%s spy spotted in %s.\n",
|
||||
cname(player->cnum), xyas(def->x, def->y,
|
||||
|
|
|
@ -1246,7 +1246,7 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
|
|||
if (w < 0) {
|
||||
lnd_print(player->cnum, llp,
|
||||
"can't attack from this sector now");
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
continue;
|
||||
}
|
||||
ototal += attack_val(combat_mode, &llp->unit.land) *
|
||||
|
@ -1312,7 +1312,7 @@ get_oland(int combat_mode, struct ulist *llp)
|
|||
sprintf(buf, "was destroyed and is no longer a part of the %s",
|
||||
att_mode[combat_mode]);
|
||||
lnd_print(player->cnum, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
return 0;
|
||||
}
|
||||
if (lp->lnd_x != llp->x || lp->lnd_y != llp->y) {
|
||||
|
@ -1320,7 +1320,7 @@ get_oland(int combat_mode, struct ulist *llp)
|
|||
"left to fight another battle and is no longer a part of the %s",
|
||||
att_mode[combat_mode]);
|
||||
lnd_print(player->cnum, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
return 0;
|
||||
}
|
||||
if (lp->lnd_effic < llp->eff) {
|
||||
|
@ -1344,13 +1344,13 @@ get_dland(struct combat *def, struct ulist *llp)
|
|||
if (lp->lnd_effic < LAND_MINEFF) {
|
||||
sprintf(buf, "was destroyed and is no longer a part of the defense");
|
||||
lnd_print(llp->unit.land.lnd_own, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
return 0;
|
||||
}
|
||||
if (lp->lnd_x != def->x || lp->lnd_y != def->y) {
|
||||
lnd_print(llp->unit.land.lnd_own, llp,
|
||||
"left to go fight another battle and is no longer a part of the defense");
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1371,7 +1371,7 @@ kill_land(struct emp_qelem *list)
|
|||
llp->unit.land.lnd_effic = 0;
|
||||
lnd_print(player->cnum, llp,
|
||||
"cannot return to the ship, and dies!");
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2110,7 +2110,7 @@ send_reacting_units_home(struct emp_qelem *list)
|
|||
llp->unit.land.lnd_x = llp->x;
|
||||
llp->unit.land.lnd_y = llp->y;
|
||||
lnd_print(llp->unit.land.lnd_own, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2190,7 +2190,7 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
|
|||
sprintf(buf, "moves in to occupy %s",
|
||||
xyas(def->x, def->y, player->cnum));
|
||||
lnd_print(player->cnum, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2212,7 +2212,7 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
|
|||
putland(land.lnd_uid, &land);
|
||||
}
|
||||
if (delete_me)
|
||||
lnd_delete(delete_me);
|
||||
lnd_put_one(delete_me);
|
||||
att_get_combat(def, 0);
|
||||
return 1;
|
||||
}
|
||||
|
@ -2272,7 +2272,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
|
|||
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||
player->cnum));
|
||||
lnd_print(player->cnum, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
if (QEMPTY(olist))
|
||||
return;
|
||||
|
@ -2286,7 +2286,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
|
|||
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||
player->cnum));
|
||||
lnd_print(player->cnum, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -145,14 +145,6 @@ lnd_print(natid actor, struct ulist *llp, char *s)
|
|||
wu(0, actor, "%s %s\n", prland(&llp->unit.land), s);
|
||||
}
|
||||
|
||||
void
|
||||
lnd_delete(struct ulist *llp)
|
||||
{
|
||||
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||
emp_remque(&llp->queue);
|
||||
free(llp);
|
||||
}
|
||||
|
||||
int
|
||||
lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
||||
/* attacking or assaulting or paratrooping? */
|
||||
|
@ -190,7 +182,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||
llp->unit.land.lnd_own));
|
||||
lnd_print(llp->unit.land.lnd_own, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
/* Since we killed the unit, we killed all the mil on it */
|
||||
return taken;
|
||||
} else {
|
||||
|
@ -264,7 +256,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
llp->unit.land.lnd_effic,
|
||||
xyas(bx, by, llp->unit.land.lnd_own));
|
||||
lnd_print(llp->unit.land.lnd_own, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
} else { /* attacking from a sector */
|
||||
sprintf(buf, "leaves the battlefield at %d%% efficiency",
|
||||
|
@ -275,7 +267,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
llp->unit.land.lnd_mobil -= (int)llp->mobil;
|
||||
llp->mobil = 0.0;
|
||||
lnd_print(llp->unit.land.lnd_own, llp, buf);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
}
|
||||
if (nowhere_to_go) {
|
||||
|
@ -286,7 +278,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
|
||||
lnd_print(llp->unit.land.lnd_own, llp,
|
||||
"has nowhere to retreat, and dies!");
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
} else
|
||||
lnd_print(llp->unit.land.lnd_own, llp,
|
||||
"has nowhere to retreat and takes extra losses!");
|
||||
|
@ -568,6 +560,14 @@ lnd_put(struct emp_qelem *list)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
lnd_put_one(struct ulist *llp)
|
||||
{
|
||||
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||
emp_remque(&llp->queue);
|
||||
free(llp);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sweep landmines with engineers in LAND_LIST for ACTOR.
|
||||
* If EXPLICIT is non-zero, this is for an explicit sweep command from
|
||||
|
@ -695,7 +695,7 @@ lnd_stays(natid actor, char *str, struct ulist *llp)
|
|||
if (llp->mobil < -127)
|
||||
llp->mobil = -127;
|
||||
llp->unit.land.lnd_mobil = llp->mobil;
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1059,7 +1059,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
|||
prland(&llp->unit.land));
|
||||
llp->unit.land.lnd_effic = 0;
|
||||
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||
lnd_delete(llp);
|
||||
lnd_put_one(llp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue