Journal login before changing the player thread's name
The journal logs a thread name for each event. The player thread name
changes on entry to the playing phase. Connecting old and new name
isn't as easy as it should be:
Sun Apr 29 12:13:39 2012 Conn29 input coun POGO
Sun Apr 29 12:13:39 2012 Conn29 input pass peter
Sun Apr 29 12:13:39 2012 Conn29 input play
Sun Apr 29 12:13:39 2012 Play#0 login 0 127.0.0.1 armbru
Sun Apr 29 12:15:39 2012 Play#0 logout 0
To connect Conn29 with Play#0, you have to know that country#0 is
named POGO.
Fix that by logging login before the thread name change:
Sun Apr 29 12:17:41 2012 Conn29 input coun POGO
Sun Apr 29 12:17:41 2012 Conn29 input pass peter
Sun Apr 29 12:17:41 2012 Conn29 input play
Sun Apr 29 12:17:41 2012 Conn29 login 0 127.0.0.1 armbru
Sun Apr 29 12:19:41 2012 Play#0 logout 0
Now "Conn29 login 0" makes the connection obvious.
This involves moving journal_login() from player_main() before
empth_set_name() in its caller play_cmd(). Move journal_logout() as
well, for symmetry.
If player_main() fails, we now log login/logout instead of nothing in
the journal. That's okay. Note that before commit c9f21c0e
(v4.3.8),
we logged just login then.
This commit is contained in:
parent
eed7a46aed
commit
5729c18458
2 changed files with 3 additions and 4 deletions
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@ -37,7 +37,6 @@
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#include "empio.h"
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#include "empthread.h"
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#include "file.h"
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#include "journal.h"
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#include "misc.h"
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#include "nat.h"
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#include "optlist.h"
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@ -84,7 +83,6 @@ player_main(struct player *p)
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strcpy(natp->nat_hostaddr, player->hostaddr);
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natp->nat_last_login = player->curup;
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putnat(natp);
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journal_login();
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if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
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if (natp->nat_tgms == 1)
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pr("You have a new telegram waiting ...\n");
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@ -107,7 +105,6 @@ player_main(struct player *p)
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update_timeused(natp->nat_last_logout);
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enforce_minimum_session_time();
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pr("Bye-bye\n");
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journal_logout();
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}
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static int
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