Journal login before changing the player thread's name

The journal logs a thread name for each event.  The player thread name
changes on entry to the playing phase.  Connecting old and new name
isn't as easy as it should be:

    Sun Apr 29 12:13:39 2012     Conn29 input coun POGO
    Sun Apr 29 12:13:39 2012     Conn29 input pass peter
    Sun Apr 29 12:13:39 2012     Conn29 input play
    Sun Apr 29 12:13:39 2012     Play#0 login 0 127.0.0.1 armbru
    Sun Apr 29 12:15:39 2012     Play#0 logout 0

To connect Conn29 with Play#0, you have to know that country#0 is
named POGO.

Fix that by logging login before the thread name change:

    Sun Apr 29 12:17:41 2012     Conn29 input coun POGO
    Sun Apr 29 12:17:41 2012     Conn29 input pass peter
    Sun Apr 29 12:17:41 2012     Conn29 input play
    Sun Apr 29 12:17:41 2012     Conn29 login 0 127.0.0.1 armbru
    Sun Apr 29 12:19:41 2012     Play#0 logout 0

Now "Conn29 login 0" makes the connection obvious.

This involves moving journal_login() from player_main() before
empth_set_name() in its caller play_cmd().  Move journal_logout() as
well, for symmetry.

If player_main() fails, we now log login/logout instead of nothing in
the journal.  That's okay.  Note that before commit c9f21c0e (v4.3.8),
we logged just login then.
This commit is contained in:
Markus Armbruster 2012-04-29 12:36:54 +02:00
parent eed7a46aed
commit 5729c18458
2 changed files with 3 additions and 4 deletions

View file

@ -356,12 +356,14 @@ play_cmd(void)
return RET_FAIL; return RET_FAIL;
} }
snprintf(buf, sizeof(buf), "Play#%d", player->cnum); snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum); logerror("%s logged in as country #%d", praddr(player), player->cnum);
journal_login();
empth_set_name(empth_self(), buf);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO); pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
empth_rwlock_rdlock(shutdown_lock); empth_rwlock_rdlock(shutdown_lock);
player->state = PS_PLAYING; player->state = PS_PLAYING;
player_main(player); player_main(player);
journal_logout();
logerror("%s logged out, country #%d", praddr(player), player->cnum); logerror("%s logged out, country #%d", praddr(player), player->cnum);
if (!io_eof(player->iop) && !io_error(player->iop)) if (!io_eof(player->iop) && !io_error(player->iop))
io_set_eof(player->iop); io_set_eof(player->iop);

View file

@ -37,7 +37,6 @@
#include "empio.h" #include "empio.h"
#include "empthread.h" #include "empthread.h"
#include "file.h" #include "file.h"
#include "journal.h"
#include "misc.h" #include "misc.h"
#include "nat.h" #include "nat.h"
#include "optlist.h" #include "optlist.h"
@ -84,7 +83,6 @@ player_main(struct player *p)
strcpy(natp->nat_hostaddr, player->hostaddr); strcpy(natp->nat_hostaddr, player->hostaddr);
natp->nat_last_login = player->curup; natp->nat_last_login = player->curup;
putnat(natp); putnat(natp);
journal_login();
if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) { if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
if (natp->nat_tgms == 1) if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n"); pr("You have a new telegram waiting ...\n");
@ -107,7 +105,6 @@ player_main(struct player *p)
update_timeused(natp->nat_last_logout); update_timeused(natp->nat_last_logout);
enforce_minimum_session_time(); enforce_minimum_session_time();
pr("Bye-bye\n"); pr("Bye-bye\n");
journal_logout();
} }
static int static int