Stop ships, planes, land units and nukes on violent takeover
This is for consistency with sectors, and for the same reason: pause before spending money on stuff taken in the heat of battle.
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parent
e7ce50405e
commit
574e20f6f5
2 changed files with 10 additions and 3 deletions
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@ -225,6 +225,7 @@ takeover_unit(struct empobj *unit, natid newown)
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struct shpstr *sp;
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struct plnstr *pp;
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struct lndstr *lp;
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struct nukstr *np;
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int type;
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struct nstr_item ni;
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union empobj_storage cargo;
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@ -237,19 +238,24 @@ takeover_unit(struct empobj *unit, natid newown)
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switch (unit->ef_type) {
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case EF_SHIP:
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sp = (struct shpstr *)unit;
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sp->shp_off = 1;
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break;
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case EF_PLANE:
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pp = (struct plnstr *)unit;
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if (pp->pln_mobil > 0)
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pp->pln_mobil = 0;
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pp->pln_off = 1;
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break;
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case EF_LAND:
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lp = (struct lndstr *)unit;
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if (lp->lnd_mobil > 0)
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lp->lnd_mobil = 0;
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lp->lnd_off = 1;
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lp->lnd_harden = 0;
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break;
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case EF_NUKE:
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np = (struct nukstr *)unit;
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np->nuk_off = 1;
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break;
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default:
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CANT_REACH();
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