Stop ships, planes, land units and nukes on violent takeover

This is for consistency with sectors, and for the same reason: pause
before spending money on stuff taken in the heat of battle.
This commit is contained in:
Markus Armbruster 2008-09-14 19:34:16 -04:00
parent e7ce50405e
commit 574e20f6f5
2 changed files with 10 additions and 3 deletions

View file

@ -225,6 +225,7 @@ takeover_unit(struct empobj *unit, natid newown)
struct shpstr *sp;
struct plnstr *pp;
struct lndstr *lp;
struct nukstr *np;
int type;
struct nstr_item ni;
union empobj_storage cargo;
@ -237,19 +238,24 @@ takeover_unit(struct empobj *unit, natid newown)
switch (unit->ef_type) {
case EF_SHIP:
sp = (struct shpstr *)unit;
sp->shp_off = 1;
break;
case EF_PLANE:
pp = (struct plnstr *)unit;
if (pp->pln_mobil > 0)
pp->pln_mobil = 0;
pp->pln_off = 1;
break;
case EF_LAND:
lp = (struct lndstr *)unit;
if (lp->lnd_mobil > 0)
lp->lnd_mobil = 0;
lp->lnd_off = 1;
lp->lnd_harden = 0;
break;
case EF_NUKE:
np = (struct nukstr *)unit;
np->nuk_off = 1;
break;
default:
CANT_REACH();