Make server check game state file sizes on startup
Certain tables have a fixed size depending on configuration: EF_SECTOR has WORLD_SZ() elements, EF_NATION, EF_MAP and EF_BMAP have MAXNOC elements, and EF_REALM has MAXNOC * MAXNOR elements. Bad things happen if the files backing them are shorter. Pass expected size to ef_open(), and make it fail when the actual size differs.
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parent
b37ebbbde3
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5750107b65
5 changed files with 30 additions and 21 deletions
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@ -181,7 +181,7 @@ extern int ef_read(int, int, void *);
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extern void *ef_ptr(int, int);
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extern char *ef_nameof(int);
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extern time_t ef_mtime(int);
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extern int ef_open(int, int);
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extern int ef_open(int, int, int);
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extern int ef_check(int);
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extern int ef_close(int);
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extern int ef_flush(int);
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@ -55,11 +55,12 @@ static void do_blank(struct empfile *, void *, int, int);
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* Open the file-backed table TYPE (EF_SECTOR, ...).
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* HOW are flags to control operation. Naturally, immutable flags are
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* not permitted.
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* If NELT is non-negative, the table must have that many elements.
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* Return non-zero on success, zero on failure.
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* You must call ef_close() before the next ef_open().
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*/
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int
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ef_open(int type, int how)
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ef_open(int type, int how, int nelt)
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{
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struct empfile *ep;
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struct flock lock;
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@ -105,6 +106,12 @@ ef_open(int type, int how)
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return 0;
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}
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ep->fids = fsiz / ep->size;
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if (nelt >= 0 && nelt != ep->fids) {
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logerror("Can't open %s (got %d records instead of %d)",
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ep->file, ep->fids, nelt);
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close(fd);
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return 0;
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}
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/* allocate cache */
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if (ep->flags & EFF_STATIC) {
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@ -34,6 +34,8 @@
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#include <config.h>
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "prototypes.h"
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struct fileinit {
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@ -86,23 +88,23 @@ ef_open_srv(void)
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{
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int failed = 0;
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failed |= !ef_open(EF_NATION, EFF_MEM);
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failed |= !ef_open(EF_SECTOR, EFF_MEM);
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failed |= !ef_open(EF_SHIP, EFF_MEM);
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failed |= !ef_open(EF_PLANE, EFF_MEM);
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failed |= !ef_open(EF_LAND, EFF_MEM);
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failed |= !ef_open(EF_GAME, EFF_MEM);
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failed |= !ef_open(EF_NEWS, 0);
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failed |= !ef_open(EF_LOAN, 0);
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failed |= !ef_open(EF_TREATY, 0);
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failed |= !ef_open(EF_NUKE, EFF_MEM);
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failed |= !ef_open(EF_POWER, 0);
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failed |= !ef_open(EF_TRADE, 0);
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failed |= !ef_open(EF_MAP, EFF_MEM);
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failed |= !ef_open(EF_BMAP, EFF_MEM);
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failed |= !ef_open(EF_COMM, 0);
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failed |= !ef_open(EF_LOST, 0);
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failed |= !ef_open(EF_REALM, EFF_MEM);
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failed |= !ef_open(EF_NATION, EFF_MEM, MAXNOC);
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failed |= !ef_open(EF_SECTOR, EFF_MEM, WORLD_SZ());
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failed |= !ef_open(EF_SHIP, EFF_MEM, -1);
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failed |= !ef_open(EF_PLANE, EFF_MEM, -1);
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failed |= !ef_open(EF_LAND, EFF_MEM, -1);
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failed |= !ef_open(EF_GAME, EFF_MEM, 1);
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failed |= !ef_open(EF_NEWS, 0, -1);
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failed |= !ef_open(EF_LOAN, 0, -1);
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failed |= !ef_open(EF_TREATY, 0, -1);
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failed |= !ef_open(EF_NUKE, EFF_MEM, -1);
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failed |= !ef_open(EF_POWER, 0, -1);
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failed |= !ef_open(EF_TRADE, 0, -1);
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failed |= !ef_open(EF_MAP, EFF_MEM, MAXNOC);
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failed |= !ef_open(EF_BMAP, EFF_MEM, MAXNOC);
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failed |= !ef_open(EF_COMM, 0, -1);
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failed |= !ef_open(EF_LOST, 0, -1);
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failed |= !ef_open(EF_REALM, EFF_MEM, MAXNOC * MAXNOR);
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if (!failed)
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failed |= ef_init_view(EF_COUNTRY, EF_NATION);
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if (failed) {
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@ -136,7 +136,7 @@ main(int argc, char *argv[])
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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continue;
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if (!ef_open(i, EFF_MEM | private))
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if (!ef_open(i, EFF_MEM | private, -1))
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exit(1);
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}
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@ -131,7 +131,7 @@ main(int argc, char *argv[])
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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continue;
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if (!ef_open(i, EFF_CREATE)) {
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if (!ef_open(i, EFF_CREATE, -1)) {
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perror("ef_open");
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exit(1);
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}
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