Make server check game state file sizes on startup
Certain tables have a fixed size depending on configuration: EF_SECTOR has WORLD_SZ() elements, EF_NATION, EF_MAP and EF_BMAP have MAXNOC elements, and EF_REALM has MAXNOC * MAXNOR elements. Bad things happen if the files backing them are shorter. Pass expected size to ef_open(), and make it fail when the actual size differs.
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5 changed files with 30 additions and 21 deletions
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@ -55,11 +55,12 @@ static void do_blank(struct empfile *, void *, int, int);
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* Open the file-backed table TYPE (EF_SECTOR, ...).
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* HOW are flags to control operation. Naturally, immutable flags are
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* not permitted.
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* If NELT is non-negative, the table must have that many elements.
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* Return non-zero on success, zero on failure.
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* You must call ef_close() before the next ef_open().
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*/
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int
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ef_open(int type, int how)
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ef_open(int type, int how, int nelt)
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{
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struct empfile *ep;
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struct flock lock;
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@ -105,6 +106,12 @@ ef_open(int type, int how)
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return 0;
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}
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ep->fids = fsiz / ep->size;
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if (nelt >= 0 && nelt != ep->fids) {
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logerror("Can't open %s (got %d records instead of %d)",
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ep->file, ep->fids, nelt);
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close(fd);
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return 0;
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}
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/* allocate cache */
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if (ep->flags & EFF_STATIC) {
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