Clean up unreadable assignments within if conditionals

Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
This commit is contained in:
Markus Armbruster 2009-03-21 09:24:45 +01:00
parent 7c6e56bd02
commit 57717b5bc1
15 changed files with 75 additions and 75 deletions

View file

@ -86,10 +86,10 @@ buil(void)
char buf[1024];
natp = getnatp(player->cnum);
if ((p =
getstarg(player->argp[1],
"Build (ship, nuke, bridge, plane, land unit, tower)? ",
buf)) == 0)
p = getstarg(player->argp[1],
"Build (ship, nuke, bridge, plane, land unit, tower)? ",
buf);
if (p == 0)
return RET_SYN;
what = *p;