Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff hunks affecting conditionals split over multiple lines, and cleaned them up.
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15 changed files with 75 additions and 75 deletions
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@ -86,10 +86,10 @@ buil(void)
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char buf[1024];
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natp = getnatp(player->cnum);
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if ((p =
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getstarg(player->argp[1],
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"Build (ship, nuke, bridge, plane, land unit, tower)? ",
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buf)) == 0)
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p = getstarg(player->argp[1],
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"Build (ship, nuke, bridge, plane, land unit, tower)? ",
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buf);
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if (p == 0)
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return RET_SYN;
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what = *p;
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