Clean up unreadable assignments within if conditionals

Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
This commit is contained in:
Markus Armbruster 2009-03-21 09:24:45 +01:00
parent 7c6e56bd02
commit 57717b5bc1
15 changed files with 75 additions and 75 deletions

View file

@ -46,9 +46,10 @@ decl(void)
char *p;
char buf[1024];
if (!(p = getstarg(player->argp[1],
"alliance, friendly, neutrality, hostility, or war? ",
buf)))
p = getstarg(player->argp[1],
"alliance, friendly, neutrality, hostility, or war? ",
buf);
if (!p)
return RET_SYN;
switch (*p) {
case 'a':