Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff hunks affecting conditionals split over multiple lines, and cleaned them up.
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15 changed files with 75 additions and 75 deletions
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@ -46,9 +46,10 @@ decl(void)
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char *p;
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char buf[1024];
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if (!(p = getstarg(player->argp[1],
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"alliance, friendly, neutrality, hostility, or war? ",
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buf)))
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p = getstarg(player->argp[1],
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"alliance, friendly, neutrality, hostility, or war? ",
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buf);
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if (!p)
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return RET_SYN;
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switch (*p) {
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case 'a':
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