Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff hunks affecting conditionals split over multiple lines, and cleaned them up.
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15 changed files with 75 additions and 75 deletions
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@ -61,8 +61,9 @@ demo(void)
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if (!(p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)))
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return RET_SYN;
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number = atoi(p);
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if (!(p = getstarg(player->argp[3],
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"New civilians on active reserve? (y/n) ", buf)))
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p = getstarg(player->argp[3],
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"New civilians on active reserve? (y/n) ", buf);
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if (!p)
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return RET_SYN;
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if (*p != 'y' && *p != 'n')
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return RET_SYN;
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