Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff hunks affecting conditionals split over multiple lines, and cleaned them up.
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15 changed files with 75 additions and 75 deletions
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@ -85,9 +85,10 @@ edit(void)
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char buf[1024];
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char ewhat;
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if ((what = getstarg(player->argp[1],
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"Edit What (country, land, ship, plane, nuke, unit)? ",
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buf)) == 0)
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what = getstarg(player->argp[1],
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"Edit What (country, land, ship, plane, nuke, unit)? ",
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buf);
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if (what == 0)
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return RET_SYN;
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ewhat = what[0];
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switch (ewhat) {
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