Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff hunks affecting conditionals split over multiple lines, and cleaned them up.
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15 changed files with 75 additions and 75 deletions
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@ -98,9 +98,9 @@ multifire(void)
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emp_initque(&fired);
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emp_initque(&defended);
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if (!(p = getstarg(player->argp[1],
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"Firing from ship(s), sect(s), or land unit(s)? ",
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buf)))
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p = getstarg(player->argp[1],
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"Firing from ship(s), sect(s), or land unit(s)? ", buf);
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if (!p)
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return RET_SYN;
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type = ef_byname_from(p, ef_with_guns);
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if (opt_NO_FORT_FIRE && type == EF_SECTOR) {
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