Clean up unreadable assignments within if conditionals

Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
This commit is contained in:
Markus Armbruster 2009-03-21 09:24:45 +01:00
parent 7c6e56bd02
commit 57717b5bc1
15 changed files with 75 additions and 75 deletions

View file

@ -98,9 +98,9 @@ multifire(void)
emp_initque(&fired);
emp_initque(&defended);
if (!(p = getstarg(player->argp[1],
"Firing from ship(s), sect(s), or land unit(s)? ",
buf)))
p = getstarg(player->argp[1],
"Firing from ship(s), sect(s), or land unit(s)? ", buf);
if (!p)
return RET_SYN;
type = ef_byname_from(p, ef_with_guns);
if (opt_NO_FORT_FIRE && type == EF_SECTOR) {