Clean up unreadable assignments within if conditionals

Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
This commit is contained in:
Markus Armbruster 2009-03-21 09:24:45 +01:00
parent 7c6e56bd02
commit 57717b5bc1
15 changed files with 75 additions and 75 deletions

View file

@ -62,9 +62,9 @@ mission(void)
struct nstr_item ni;
char buf[1024];
if ((p =
getstarg(player->argp[1], "Ship, plane or land unit (p,sh,la)? ",
buf)) == 0)
p = getstarg(player->argp[1], "Ship, plane or land unit (p,sh,la)? ",
buf);
if (p == 0)
return RET_SYN;
type = ef_byname_from(p, ef_with_missions);
if (type < 0) {
@ -74,10 +74,10 @@ mission(void)
if (!snxtitem(&ni, type, player->argp[2], NULL))
return RET_SYN;
if ((p =
getstarg(player->argp[3],
"Mission (int, sup, osup, dsup, esc, res, air, query, clear)? ",
buf)) == 0)
p = getstarg(player->argp[3],
"Mission (int, sup, osup, dsup, esc, res, air, query, clear)? ",
buf);
if (p == 0)
return RET_SYN;
/*