Clean up unreadable assignments within if conditionals

Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
This commit is contained in:
Markus Armbruster 2009-03-21 09:24:45 +01:00
parent 7c6e56bd02
commit 57717b5bc1
15 changed files with 75 additions and 75 deletions

View file

@ -50,9 +50,10 @@ setres(void)
struct nstr_sect nstr;
char buf[1024];
if ((what = getstarg(player->argp[1],
"Set What (iron, gold, oil, uranium, fertility)? ",
buf)) == 0)
what = getstarg(player->argp[1],
"Set What (iron, gold, oil, uranium, fertility)? ",
buf);
if (what == 0)
return RET_SYN;
switch (what[0]) {
case 'i':