info: Fix option NOMOBCOST misinformation

The cost of firing naval guns is 15 mobility with option NOMOBCOST
disabled.  Mobility.t is correct.

Fix Options.t not to claim submarines pay half the sector movement
cost when NOMOBCOST is enabled.

Fix fire.t not to claim ships pay half the sector movement cost when
NOMOBCOST is disabled.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-06-21 08:59:01 +02:00
parent 00abc9616d
commit 58a6e7270f
2 changed files with 2 additions and 3 deletions

View file

@ -37,7 +37,7 @@ Allows real-time updating of mobility.
.L NOFOOD
No food is required.
.L NOMOBCOST
Ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost.
Firing a ship's guns costs no mobility.
.L NO_FORT_FIRE
Forts cannot fire.
.L NO_PLAGUE

View file

@ -74,8 +74,7 @@ also hit subs using ASW planes or subs which have sub-torp capability.)
The program then prints a satisfying \*QKaboom!!!\*U and,
assuming you were in range, inflicts damage.
.s1
Ships lose mobility points equal to 1/2 the cost they would
pay to move 1 sector for each shot fired. (If the NOMOBCOST
Ships lose 15 mobility points for each shot fired. (If the NOMOBCOST
option is in use, ships pay no mobility for firing.)
.s1
The damages inflicted vary with efficiency of the attacker,